A Wise Athlete Sport and education. Both.

A park or a ground with a grown-up

Table tennis at home

A bat, a ball and a table; at first a wall, or a table with a row of books as the net.

3 cards at home 5 for a park or court 2 for the club

What should we practise today?

Tell us where you are and who is playing. You get one card and the reason.

Where are you?
Who is playing?

Start a session

New to table tennis? The game in a minute

Read this once before the first card.
The sport in short

Two players (or two pairs) hit a light ball back and forth over a low net on a table, using small bats. The ball must bounce once on the other player's half before they hit it back. Speed and spin, not strength, win points.

How a point is played

The server tosses the ball up from an open hand, hits it behind the end of the table so it bounces once on their own side and then on the other side. After that, players hit it straight onto the other half. A point is lost when the ball goes into the net, misses the table, or bounces twice.

How scoring works

Every rally scores a point. A game is the first to 11 points, and at 10 all you need two clear points. Each player serves two points in a row, then the other serves. A match is the best of 3, 5 or 7 games.

Rules children break first
  • Serve from behind the end of the table, with the ball tossed up, not dropped.
  • The serve bounces on your own side first.
  • Do not touch the table with your free hand or move it during a rally.
  • Clear stray balls off the floor before playing, so nobody slips.
At home and in the park you start with

Balloons and big balls, the grip and tapping the ball, hitting against a wall, the push and the drive to targets, the serve and a game to 11, then topspin, footwork and reading spin. Patterns, style and match play come with a coach.

Words you will hear (22, in plain language)
Bat
The racket; the wooden part is the blade, the sticky surface the rubber.
Shakehand grip
Holding the bat as if shaking hands, the first finger along the back of the blade.
Ready position
Standing an arm's length from the table, feet wide, knees bent, bat in front.
Forehand
Hitting on your bat-hand side, or across the body on the other side.
Keepy-uppies
Bouncing the ball up on the bat again and again.
End line
The back edge of the table, behind which you serve.
Toss
Throwing the ball up from an open hand before serving.
Push
A short, gentle stroke under the ball that sends it back low with backspin.
Drive
A straight, firm forward stroke.
Block
Holding the bat still in the ball's path to send a fast ball back.
Topspin
Brushing up the back of the ball so it spins forward and dips; a loop is a big topspin stroke.
Underspin
Brushing under the ball so it spins backward and stays low.
Sidespin
Brushing the side of the ball so it curves.
Gearing
Playing topspin at different speeds.
Flick
A quick wrist attack against a short ball over the table.
Drop shot
A soft ball that lands just over the net.
Third ball
The server's next hit after the return; the planned run of serve, return, attack, defence, attack.
Footwork
Moving the feet to reach each ball; stepping sideways without crossing the feet.
Shadow play
Making the strokes and steps without a ball.
Rally
Hitting the ball back and forth.
Doubles
Two against two, where partners take turns to hit.
Style
A player's way of playing, such as attacking or defending.

Try it, nothing to buy

Mark the space once. Every card starts from it.
A suggested first ten sessions (optional)
  1. b1 · Grip, ready position and bat control
  2. b2 · Wall and hit-over games
  3. b3 · Push, drive and placement
  4. b4 · Serve and rules
  5. b5 · Balloons and big balls first

The cards, level by level

Nobody is late. A beginner of any age starts at Basic.
Basic 5 cards · show· hide A proper grip and ready position, then forehand and backhand push, block, drive and a basic topspin with a basic serve, one- and two-step footwork, simple consistency drills. Keep competition in perspective and write technical goals (for example, 8 of 10 forehand drives to the wide forehand). Children of about 5 to 7 can start with balloons, light paddles and big balls over a high net (b5) before a real bat.
Intermediate 4 cards · show· hide Topspin at different speeds ("gearing"), loops against both spins, drop shots and flicks against short serves, the five-ball sequence (serve, return, third-ball attack, fourth-ball defence or counter, fifth-ball attack), personal style, and the four ways to win a point (power, deception, special techniques, time pressure).
Advanced 1 cards · show· hide Advanced techniques for the player's own style, tactics against different styles, managing nerves and excitement, and peaking for big events. By now the basic technique is complete.

Teaching this at home

More space and a second person. A grown-up can run every card.

You do not need to know the sport. Each card tells you where to stand, what to say and what to look at. Pick one thing to say in a session and say only that. The first week looks messy; that is normal. End every session on one that works.

Cards marked At a club are taught by a coach. They tell you what the coach teaches, what is safe at home, and what to ask the club before your child joins.

How to warm up before playing is at workonfitness.com. The rules of the game are at sportsmaze.com.

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