A Wise Athlete Sport and education. Both.

Kho-kho · Intermediate · i1

Judgment, late and advance kho

Park or court 12 min 6 to 9 players Park

Ready when: Rise, run and give kho (b2) done.

What you are learning

Timing the kho to trick the runner: a feint toward the pole and then a kho to the nearer sitter; a kho given a moment late to break the runner's rhythm; and a kho given early when the runner has committed to one way.

Words on this card Chaser, Sitting chaser, Runner, Pole, Kho, Fake kho, Late kho, Turn
Chaser
A player on the chasing team; the active chaser is the one up and running.
Sitting chaser
A chaser crouching in a square, waiting for a kho.
Runner
A player on the other team who tries not to be touched.
Pole
The wooden pole at each end of the central lane; the chaser may turn only there.
Kho
The touch from behind plus the word "kho" that passes the chase to a sitting chaser.
Fake kho
Pretending to give kho to fool the runner, then giving it to someone else.
Late kho
A kho given a moment late to break the runner's rhythm; one given early when the runner commits; one timed by reading the runner's speed.
Turn
A team's time chasing or running.

Set up

A lane; cones; players seated.

Weather: dry ground

The base setup for kho-kho

Show it first for the one teaching

  1. Chase toward the pole, then suddenly give kho to the sitter nearest the runner.
  2. Run past one sitter as if you will kho, then kho the next one late.
  3. When the runner turns one way, kho early to a sitter facing that way.

Your part while they practise

Call which kind of kho to practise.

Step by step

  1. A feint toward the pole, then kho to the nearer sitter.
  2. A kho given a moment late to break the runner's rhythm.
  3. A kho given early when the runner commits.

How much: 10 rounds of each kho 12 min a session 2 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Ace of the fake

Teams try to out-fake each other; a tag straight after a fake scores double.

Who plays: a chasing team against 2 runners; teams swap after 3 minutes.

How to play, turn by turn
Turns
  1. Play a short-lane game (Standing kho-kho (b4))
  2. The chaser calls nothing; you watch for fakes
  3. A tag made straight after a fake kho or a late kho scores double
Fair play
A team with a grown-up may score only single points.
Points
1 point for each tag; 2 points for a tag straight after a fake or late kho.
Fouls
The tag does not count
  • Running past the sitter without giving kho or stepping aside
  • A push
  • The sitter rising on a fake
Winning
More points after each team has chased twice.
Stars
  1. 2 points for 1 star
  2. 5 points for 2 stars
  3. 8 points for 3 stars

Easier or harder

Easier

No runner.

Harder

A runner who reads.

What you will see, and what to say

  • the chaser runs past the sitter Give kho, then step asideClear the way.
  • the feint is slow Sell it with your shouldersTurn the shoulders as if to kho.

Self-check

6of 10

6 of 10 khos given with no runner touch lost.

Stop and get a coach when

Collisions.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains deception, timing.

awiseathlete.com/sports/kho-kho/kho-kho-i1