Rise, run and give kho
Ready when: The sitting stance (b1) started.
What you are learning
Passing the chase: running up behind a crouching team-mate, touching them smoothly on the back and saying "kho", so they rise and run. The kho is the heart of the game; a push is a foul.
Words on this card Sitting chaser, Runner, Pole, Kho, Fake kho
- Sitting chaser
- A chaser crouching in a square, waiting for a kho.
- Runner
- A player on the other team who tries not to be touched.
- Pole
- The wooden pole at each end of the central lane; the chaser may turn only there.
- Kho
- The touch from behind plus the word "kho" that passes the chase to a sitting chaser.
- Fake kho
- Pretending to give kho to fool the runner, then giving it to someone else.
Set up
A lane of cones; players sit in alternate directions.
Weather: dry ground
Show it first for the one teaching
- Players crouch in a line, facing alternate ways.
- Walk up behind one, touch the back with an open hand and say "kho" clearly.
- That player rises and runs on to the next and does the same.
Your part while they practise
Call "go"; check that the kho is a touch, not a push.
Step by step
- Rise on the signal and run.
- Give a simple kho: a smooth touch from behind and the word "kho".
- The next player rises and runs on.
- Time how fast the team passes kho along the lane.
How much: 5 relays 10 min a session 2 days a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game: Kho relay
The team passes kho down the whole lane and back as fast as it can.
Who plays: two teams against each other, or one team against its own best time.
How to play, turn by turn
- Turns
- The team crouches in its lane, facing alternate ways; one player stands at the start pole
- On "go", the runner gives kho to the first sitter, who rises and gives kho to the next, and so on to the far pole and back
- You time it in seconds
- 5 relays
- Fair play
- A team with fewer players runs a shorter lane.
- Points
- The score is the team's best time in seconds; lower is better.
- Fouls
- Add 3 seconds
- A push instead of a touch
- A kho given from the front
- Rising before the kho
- Winning
- The faster team, or beat your best time.
- 40 seconds or fewer for 1 star
- 30 seconds or fewer for 2 stars
- 22 seconds or fewer for 3 stars
Easier or harder
Walk the handover.
Add a fake kho (a feint then the touch).
What you will see, and what to say
- the sitter is pushed over
Touch, do not push
An open hand, gently. - the kho is shouted
Say it clearly, not loudly
Clear is enough.
Self-check
8 of 10 khos given and taken with no push.
Stop and get a coach when
A child falls hard.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains timing the kho, reaction.
awiseathlete.com/sports/kho-kho/kho-kho-b2