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Kho-kho · Basic · b3

Dodging and running the lane

At home 8 min 2 to 4 players Yard or lane

Ready when: nothing needed.

What you are learning

Running pole to pole with tight, low turns round each pole, and dodging a chaser with sudden changes of direction. Chasers need the turns; runners need the dodges.

Words on this card Chaser, Sitting chaser, Runner, Pole, Kho, Ring, Turn
Chaser
A player on the chasing team; the active chaser is the one up and running.
Sitting chaser
A chaser crouching in a square, waiting for a kho.
Runner
A player on the other team who tries not to be touched.
Pole
The wooden pole at each end of the central lane; the chaser may turn only there.
Kho
The touch from behind plus the word "kho" that passes the chase to a sitting chaser.
Ring
A runner circling close round a pole to escape.
Turn
A team's time chasing or running.

Set up

Cones for a straight course and two poles 10 m apart.

Weather: dry ground

The base setup for kho-kho

Show it first for the one teaching

  1. Run from one pole to the other.
  2. At the pole, drop low and reach a hand to it as you turn tight round it.
  3. Jog in a space; when the chaser comes close, plant a foot and change direction suddenly.

Your part while they practise

Be the chaser at a gentle pace.

Step by step

  1. Pole to pole: run the whole court and turn tight round each pole, low.
  2. A shuttle relay with a pole turn.
  3. Dodge a gentle chaser with sudden changes of direction.

How much: 5 runs and 3 dodging rounds 8 min a session 3 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Circle kho

Chasers crouch in a ring facing alternate ways; one chases a runner round the outside and passes the chase with kho.

Who plays: 3 to 4 players: chasers against one runner; swap the runner each round.

How to play, turn by turn
Turns
  1. Two or three chasers crouch in a small ring, facing in and out in turn
  2. One chaser chases the runner round the outside of the ring, one way only
  3. To change direction, the chaser gives kho to a sitter, who chases the other way
  4. 1 minute per runner
Fair play
A grown-up runner walks quickly instead of running.
Points
The runner scores 1 point for every 10 seconds not touched; the chasers score 3 points for a touch.
Fouls
The runner scores 2 points
  • The chaser turns back without giving kho
  • A push when tagging or giving kho
  • Cutting through the ring
Winning
The most points after everyone has been the runner.
Stars
  1. 2 points for 1 star
  2. 4 points for 2 stars
  3. 6 points for 3 stars

Easier or harder

Easier

A slow chaser.

Harder

A faster chaser, tighter turns.

What you will see, and what to say

  • the turn is wide Turn tight round the poleHand near the pole.
  • the child stops dead Keep your feet movingSmall quick steps.

Self-check

5

5 pole-to-pole runs with tight turns and no fall.

Stop and get a coach when

Pain in the ankle.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains running, direction change.

awiseathlete.com/sports/kho-kho/kho-kho-b3