Dodging and running the lane
Ready when: nothing needed.
What you are learning
Running pole to pole with tight, low turns round each pole, and dodging a chaser with sudden changes of direction. Chasers need the turns; runners need the dodges.
Words on this card Chaser, Sitting chaser, Runner, Pole, Kho, Ring, Turn
- Chaser
- A player on the chasing team; the active chaser is the one up and running.
- Sitting chaser
- A chaser crouching in a square, waiting for a kho.
- Runner
- A player on the other team who tries not to be touched.
- Pole
- The wooden pole at each end of the central lane; the chaser may turn only there.
- Kho
- The touch from behind plus the word "kho" that passes the chase to a sitting chaser.
- Ring
- A runner circling close round a pole to escape.
- Turn
- A team's time chasing or running.
Set up
Cones for a straight course and two poles 10 m apart.
Weather: dry ground
Show it first for the one teaching
- Run from one pole to the other.
- At the pole, drop low and reach a hand to it as you turn tight round it.
- Jog in a space; when the chaser comes close, plant a foot and change direction suddenly.
Your part while they practise
Be the chaser at a gentle pace.
Step by step
- Pole to pole: run the whole court and turn tight round each pole, low.
- A shuttle relay with a pole turn.
- Dodge a gentle chaser with sudden changes of direction.
How much: 5 runs and 3 dodging rounds 8 min a session 3 days a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game: Circle kho
Chasers crouch in a ring facing alternate ways; one chases a runner round the outside and passes the chase with kho.
Who plays: 3 to 4 players: chasers against one runner; swap the runner each round.
How to play, turn by turn
- Turns
- Two or three chasers crouch in a small ring, facing in and out in turn
- One chaser chases the runner round the outside of the ring, one way only
- To change direction, the chaser gives kho to a sitter, who chases the other way
- 1 minute per runner
- Fair play
- A grown-up runner walks quickly instead of running.
- Points
- The runner scores 1 point for every 10 seconds not touched; the chasers score 3 points for a touch.
- Fouls
- The runner scores 2 points
- The chaser turns back without giving kho
- A push when tagging or giving kho
- Cutting through the ring
- Winning
- The most points after everyone has been the runner.
- 2 points for 1 star
- 4 points for 2 stars
- 6 points for 3 stars
Easier or harder
A slow chaser.
A faster chaser, tighter turns.
What you will see, and what to say
- the turn is wide
Turn tight round the pole
Hand near the pole. - the child stops dead
Keep your feet moving
Small quick steps.
Self-check
5 pole-to-pole runs with tight turns and no fall.
Stop and get a coach when
Pain in the ankle.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains running, direction change.
awiseathlete.com/sports/kho-kho/kho-kho-b3