✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

  • The central lane (a line of cones or chalk)
  • Two poles (bottles)
  • Cross lanes if the space allows

Cones for a straight course and two poles 10 m apart.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. Run from one pole to the other.
  2. At the pole, drop low and reach a hand to it as you turn tight round it.
  3. Jog in a space; when the chaser comes close, plant a foot and change direction suddenly.

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 8 minutes
  1. Pole to pole: run the whole court and turn tight round each pole, low.
  2. A shuttle relay with a pole turn.
  3. Dodge a gentle chaser with sudden changes of direction.

How much: 5 runs and 3 dodging rounds

Turn tight round the pole

8:00
The game · 5 minutes

Circle kho

The rules

Chasers crouch in a ring facing alternate ways; one chases a runner round the outside and passes the chase with kho.

  1. Two or three chasers crouch in a small ring, facing in and out in turn
  2. One chaser chases the runner round the outside of the ring, one way only
  3. To change direction, the chaser gives kho to a sitter, who chases the other way
  4. 1 minute per runner

Fair play: A grown-up runner walks quickly instead of running.

Points
The runner scores 1 point for every 10 seconds not touched; the chasers score 3 points for a touch.
Fouls
The runner scores 2 points: the chaser turns back without giving kho; a push when tagging or giving kho; cutting through the ring
Win
The most points after everyone has been the runner.
Child
0
Grown-up
0
  1. 2
  2. 4
  3. 6

5:00
Finish · 2 minutes

5 pole-to-pole runs with tight turns and no fall.

0/5

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

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