Standing kho-kho
Ready when: Rise, run and give kho (b2) done.
What you are learning
The real game in a short lane: chasers crouched facing alternate ways, two runners at a time, light tags, the chase passed with "kho", and direction changed only at a pole.
Words on this card Chaser, Sitting chaser, Runner, Squares, Pole, Free zone, Kho, Turn
- Chaser
- A player on the chasing team; the active chaser is the one up and running.
- Sitting chaser
- A chaser crouching in a square, waiting for a kho.
- Runner
- A player on the other team who tries not to be touched.
- Squares
- The boxes along the central lane where the sitting chasers crouch.
- Pole
- The wooden pole at each end of the central lane; the chaser may turn only there.
- Free zone
- The area beyond each pole where the chaser can move either way.
- Kho
- The touch from behind plus the word "kho" that passes the chase to a sitting chaser.
- Turn
- A team's time chasing or running.
Set up
6 groups around a circle; cones; a ball is not needed.
Weather: dry ground
Show it first for the one teaching
- Mark a short lane with a post at each end and 5 or 6 squares.
- Crouch the chasers in the squares, facing alternate ways.
- Walk through a chase: the chaser runs one way, gives kho, and the new chaser carries on.
Your part while they practise
Referee; keep turns short.
Step by step
- 5 or 6 chasers crouched in a short lane; 2 runners.
- Chase low, tag lightly.
- Pass the chase with "kho".
- Swap after 3 minutes.
How much: 2 turns each of 3 minutes 10 min a session once a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game: Short-lane kho-kho
Each team chases for 3 minutes; a point for every runner tagged.
Who plays: two teams of 6 to 9 against each other; you referee and time.
How to play, turn by turn
- Turns
- One team crouches in the lane; one chaser stands at a post
- The other team sends in 2 runners; when both are out, 2 more come in
- After 3 minutes, the teams swap
- Each team chases twice
- Fair play
- A team with a grown-up chaser must give kho every 10 seconds.
- Points
- 1 point to the chasing team for each runner tagged.
- Fouls
- The tag does not count, and the runner stays in
- A push when tagging or giving kho
- The chaser crossing the lane or turning back between the posts
- The sitter rising before the kho
- Winning
- More points after each team has chased twice.
- 2 points for 1 star
- 4 points for 2 stars
- 7 points for 3 stars
Easier or harder
Fewer chasers.
Add a fake.
What you will see, and what to say
- a runner is pushed
Touch only
A light hand. - a chaser runs in both directions
One direction until the free zone
Turn only at a post.
Self-check
The group plays 10 minutes with 0 pushes on a kho.
Stop and get a coach when
A child is hurt.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains game sense, teamwork.
Basic is done when the child meets the self-checks on b1 to b3.
awiseathlete.com/sports/kho-kho/kho-kho-b4