- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- The central lane (a line of cones or chalk)
- Two poles (bottles)
- Cross lanes if the space allows
6 groups around a circle; cones; a ball is not needed.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Mark a short lane with a post at each end and 5 or 6 squares.
- Crouch the chasers in the squares, facing alternate ways.
- Walk through a chase: the chaser runs one way, gives kho, and the new chaser carries on.
Show it once from the front and once from the side, slowly. Then let your child try.
- 5 or 6 chasers crouched in a short lane; 2 runners.
- Chase low, tag lightly.
- Pass the chase with "kho".
- Swap after 3 minutes.
How much: 2 turns each of 3 minutes
Touch only
Short-lane kho-kho
The rules
Each team chases for 3 minutes; a point for every runner tagged.
- One team crouches in the lane; one chaser stands at a post
- The other team sends in 2 runners; when both are out, 2 more come in
- After 3 minutes, the teams swap
- Each team chases twice
Fair play: A team with a grown-up chaser must give kho every 10 seconds.
- Points
- 1 point to the chasing team for each runner tagged.
- Fouls
- The tag does not count, and the runner stays in: a push when tagging or giving kho; the chaser crossing the lane or turning back between the posts; the sitter rising before the kho
- Win
- More points after each team has chased twice.
- 2
- 4
- 7
The group plays 10 minutes with 0 pushes on a kho.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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