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Kho-kho · Intermediate · i2

Tapping, covering and the monkey crawl

Park or court 12 min 4 to 8 players Park

Ready when: Judgment, late and advance kho (i1) started.

What you are learning

Chasing skills: tapping (a light, long-arm touch on a runner passing close), covering (rising fast out of the square to cut off a runner) and staying low with sudden turns at the pole.

Words on this card Chaser, Runner, Central lane, Pole, Tapping, Covering, Turn
Chaser
A player on the chasing team; the active chaser is the one up and running.
Runner
A player on the other team who tries not to be touched.
Central lane
The strip down the middle of the court, with the squares, which the chaser may not cross.
Pole
The wooden pole at each end of the central lane; the chaser may turn only there.
Tapping
A light, long-arm touch on a runner passing close.
Covering
A chaser rising fast to cut off a runner.
Turn
A team's time chasing or running.

Set up

A lane with poles.

Weather: dry ground

The base setup for kho-kho

Show it first for the one teaching

  1. Crouch by the lane; as a runner passes close, reach a long arm and touch lightly.
  2. Rise in one movement out of the square and sprint to cut the runner off.
  3. Chase low and turn sharply at the pole.

Your part while they practise

Be a runner.

Step by step

  1. Tapping: a long-arm light touch on a runner passing the post or the lane.
  2. Rising fast out of the square to chase.
  3. Low chasing with sudden turns at the pole.

How much: 8 of each 12 min a session 2 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Covering relay

Two teams take turns to rise and catch a runner who starts 3 m ahead.

Who plays: two teams of 4 against each other; one runner from the other team each time.

How to play, turn by turn
Turns
  1. A chaser crouches in a square; the runner stands 3 m ahead
  2. On "go", the runner runs to the far pole; the chaser rises and chases
  3. A tap before the pole scores
  4. Each player chases twice
Fair play
A grown-up runner starts 1 m ahead.
Points
1 point for each tap before the pole.
Fouls
No point
  • A push instead of a tap
  • Rising before "go"
  • Cutting across the central lane
Winning
The team with more points.
Stars
  1. 2 points for 1 star
  2. 4 points for 2 stars
  3. 6 points for 3 stars

Easier or harder

Easier

No runner.

Harder

A runner who changes at the pole.

What you will see, and what to say

  • the tag is a push Light touch onlyFingertips are enough.
  • the rise is slow Rise and goOne movement up and away.

Self-check

5of 8

5 of 8 covering starts reach the runner.

Stop and get a coach when

Knee pain.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains chasing skills.

awiseathlete.com/sports/kho-kho/kho-kho-i2