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Kho-kho · Intermediate · i3

Defence: chains and rings

Park or court 12 min 3 to 6 players Park

Ready when: Dodging and running the lane (b3) done.

What you are learning

The runner's patterns for staying in the game: the single and double chain (looping round the sitting chasers), the ring (circling close round a pole) and the pulti (a quick turn back). Good runners last long and score for their team by not being caught.

Words on this card Chaser, Sitting chaser, Runner, Batch, Central lane, Pole, Kho, Late kho, Chain, Ring, Pulti, Turn
Chaser
A player on the chasing team; the active chaser is the one up and running.
Sitting chaser
A chaser crouching in a square, waiting for a kho.
Runner
A player on the other team who tries not to be touched.
Batch
The group of three runners on the court at one time.
Central lane
The strip down the middle of the court, with the squares, which the chaser may not cross.
Pole
The wooden pole at each end of the central lane; the chaser may turn only there.
Kho
The touch from behind plus the word "kho" that passes the chase to a sitting chaser.
Late kho
A kho given a moment late to break the runner's rhythm; one given early when the runner commits; one timed by reading the runner's speed.
Chain
A runner's pattern of dodging round the sitting chasers in a loop.
Ring
A runner circling close round a pole to escape.
Pulti
A quick turn back to dodge the chaser.
Turn
A team's time chasing or running.

Set up

A lane with poles; a defender batch of three.

Weather: dry ground

The base setup for kho-kho

Show it first for the one teaching

  1. Single chain: run a loop round two sitters in a figure of eight, keeping the rhythm.
  2. Double chain: the same loop round three sitters.
  3. Ring: circle tight round the pole when the chaser comes.
  4. Pulti: run one way, then turn back sharply past the chaser.

Your part while they practise

Be the chaser.

Step by step

  1. Single chain and double chain.
  2. Ring: front and back ring, with fakes.
  3. Pulti: a close and wide back dodge.

How much: 8 of each 12 min a session 2 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Last the longest

Each runner tries to stay untouched as long as possible against the chaser.

Who plays: runners against their own best; you or a team chase.

How to play, turn by turn
Turns
  1. The runner enters the lane area; you count seconds aloud
  2. The chaser chases by the rules (kho to change direction)
  3. The count stops when the runner is touched or steps out
  4. 2 turns each; keep the best
Fair play
A grown-up chaser must give kho every 5 seconds.
Points
1 point for each second untouched in the best turn.
Fouls
The turn ends
  • Stepping out of the court
  • Crossing through the central lane
  • Touching a sitter
Winning
The longest best turn.
Stars
  1. 15 points for 1 star
  2. 30 points for 2 stars
  3. 45 points for 3 stars

Easier or harder

Easier

A slow chaser.

Harder

A fast chaser who gives advance kho.

What you will see, and what to say

  • the chain breaks Keep the rhythm, stay togetherSame loop, same speed.
  • the ring is too wide Tight to the postClose to the pole.

Self-check

2

A single chain run twice without being touched.

Stop and get a coach when

Ankle pain.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains defender's running.

Intermediate is done when the coach confirms safe landings.

awiseathlete.com/sports/kho-kho/kho-kho-i3