Touch kabaddi
Ready when: Block shuttle and number call (b1) and Shape call raid: toe touch and return (b2) done.
What you are learning
The real game with no holding: one raider at a time chants "kabaddi" without a break, crosses the baulk line, tags a defender with a quick low hand or foot and sprints back over the midline. Defenders work together and tag or pull a bib instead of holding.
Words on this card Raid, Defender, Midline, Baulk line, Bonus line, Chant, Touch kabaddi, Corner
- Raid
- A raid is one attacking turn; the raider is the player who goes into the other half.
- Defender
- A player in the half being raided.
- Midline
- The line across the middle of the court. The raider must get back over it.
- Baulk line
- A line in each half, 3.75 m from the midline on a full court. The raider must cross it for the raid to count.
- Bonus line
- A line beyond the baulk line; touching it scores an extra point when enough defenders are on court.
- Chant
- The raider saying "kabaddi, kabaddi" again and again without taking a breath.
- Touch kabaddi
- A version with touches and tags only, and no holding or tackling.
- Corner
- Defending positions. Corners stand at the ends and start tackles; ins stand next to them and protect them; covers stand next and are all-rounders; the centre is in the middle.
Set up
A court split into two halves by a midline, with a baulk line in each half; teams of 4 to 7.
Weather: dry ground
Show it first for the one teaching
- Walk the court: the midline, the baulk lines and the edges.
- Take a breath and walk a raid chanting "kabaddi, kabaddi" without stopping.
- Cross the baulk line, tag a defender's arm low and walk back over the midline, still chanting.
Your part while they practise
Referee; stop any holding.
Step by step
- Teams send one raider at a time into the other half.
- The raider chants "kabaddi" without a break.
- Cross the baulk line, tag a defender with a quick low hand or foot.
- Sprint back over the midline.
- Defenders pull a bib or tag instead of holding; a raid lasts at most 30 seconds.
How much: 2 halves of 6 minutes 15 min a session once a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game: Touch kabaddi
Teams take turns to raid; a raider who forgets to chant loses the raid.
Who plays: two teams of 4 to 7 against each other; you referee.
How to play, turn by turn
- Turns
- Toss to choose who raids first; then the teams take turns
- The raider crosses the baulk line, tags as many defenders as possible and gets back over the midline
- Defenders try to tag the raider's back or pull a tucked bib before they get back
- Tagged defenders are out and sit at the side; they come back in, one for each point their team scores
- Fair play
- A team with a grown-up raids with walking steps only.
- Points
- The raiding team scores 1 point for each defender tagged when the raider gets back; the defending team scores 1 point if they tag the raider first.
- Fouls
- The raid ends and the other team scores 1 point
- The raider stops chanting or takes a breath
- Holding, pushing or grabbing clothes
- Stepping outside the court
- Winning
- More points after two halves.
- 3 points for 1 star
- 6 points for 2 stars
- 10 points for 3 stars
Easier or harder
Defenders only walk.
Equal sides, the bonus line added.
What you will see, and what to say
- the raider stops chanting
Keep the sound going, then return
Turn back before the breath runs out. - defenders crowd
Spread, rely on each other
Each guards a space.
Self-check
Each child raids twice in a 15-minute game and chants through both.
Stop and get a coach when
A child feels faint after a raid; stop and rest.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains raiding, dodging, breath control, rules.
awiseathlete.com/sports/kabaddi/kabaddi-b3