Shape call raid: toe touch and return
Ready when: Block shuttle and number call (b1) started.
What you are learning
A raid in small form: run past the baulk line, listen for a call, toe-touch the right shape and get back to the midline. It trains the raider to change direction on their toes and react to what they hear.
Words on this card Raid, Midline, Baulk line, Hand touch, Corner
- Raid
- A raid is one attacking turn; the raider is the player who goes into the other half.
- Midline
- The line across the middle of the court. The raider must get back over it.
- Baulk line
- A line in each half, 3.75 m from the midline on a full court. The raider must cross it for the raid to count.
- Hand touch
- Tagging a defender with a hand, or with a foot reached out straight.
- Corner
- Defending positions. Corners stand at the ends and start tackles; ins stand next to them and protect them; covers stand next and are all-rounders; the centre is in the middle.
Set up
Four shapes (circle, square, triangle, cross) on the floor, a baulk line, a midline.
Weather: dry ground
Show it first for the one teaching
- Start on the midline. Run forward past the baulk line.
- As you arrive, listen for the shape called.
- Reach one foot out straight and touch the called shape with the toes.
- Turn and run back over the midline, staying low.
Your part while they practise
Call a number, then a shape just before the child arrives; time the raid.
Step by step
- The runner goes to the baulk line.
- Toe-touch the called shape.
- Return to the centre line.
- The others watch.
How much: 6 raids each 8 min a session 3 days a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game: Shape raid
The fastest raid with the right shape touched wins the round.
Who plays: 2 to 4 children against each other; you call and time.
How to play, turn by turn
- Turns
- One raider at a time starts on the midline
- Call the shape just before they pass the baulk line
- They toe-touch it and run back; you count the seconds aloud
- Each round, the fastest correct raid scores. 6 rounds
- Fair play
- Call the shape earlier for a younger child.
- Points
- 1 point for the right shape; 2 points for the fastest correct raid of the round.
- Fouls
- No points for that raid
- Not crossing the baulk line
- Touching the wrong shape
- Stopping and standing still in the shapes
- Winning
- The most points after 6 rounds.
- 4 points for 1 star
- 8 points for 2 stars
- 12 points for 3 stars
Easier or harder
Two shapes.
More shapes, call earlier.
What you will see, and what to say
- the child runs past the shape
Slow down, stay on your toes
Small steps near the shapes. - they forget the shape
Hear the call, then go
Listen first.
Self-check
5 raids in a row with the right shape touched.
Stop and get a coach when
Pain in the ankle.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains change of direction, memory, footwork.
awiseathlete.com/sports/kabaddi/kabaddi-b2