✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

  • The midline
  • A baulk line
  • Four shapes on the floor
  • A start line for the shuttle

A court split into two halves by a midline, with a baulk line in each half; teams of 4 to 7.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. Walk the court: the midline, the baulk lines and the edges.
  2. Take a breath and walk a raid chanting "kabaddi, kabaddi" without stopping.
  3. Cross the baulk line, tag a defender's arm low and walk back over the midline, still chanting.

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 15 minutes
  1. Teams send one raider at a time into the other half.
  2. The raider chants "kabaddi" without a break.
  3. Cross the baulk line, tag a defender with a quick low hand or foot.
  4. Sprint back over the midline.
  5. Defenders pull a bib or tag instead of holding; a raid lasts at most 30 seconds.

How much: 2 halves of 6 minutes

Keep the sound going, then return

15:00
The game · 5 minutes

Touch kabaddi

The rules

Teams take turns to raid; a raider who forgets to chant loses the raid.

  1. Toss to choose who raids first; then the teams take turns
  2. The raider crosses the baulk line, tags as many defenders as possible and gets back over the midline
  3. Defenders try to tag the raider's back or pull a tucked bib before they get back
  4. Tagged defenders are out and sit at the side; they come back in, one for each point their team scores

Fair play: A team with a grown-up raids with walking steps only.

Points
The raiding team scores 1 point for each defender tagged when the raider gets back; the defending team scores 1 point if they tag the raider first.
Fouls
The raid ends and the other team scores 1 point: the raider stops chanting or takes a breath; holding, pushing or grabbing clothes; stepping outside the court
Win
More points after two halves.
Child
0
Grown-up
0
  1. 3
  2. 6
  3. 10

5:00
Finish · 2 minutes

Each child raids twice in a 15-minute game and chants through both.

0/15

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

Saved in this browser only. Next time, "What should we practise today?" picks up from here.