Game of S.K.A.T.E. and a contest run
What you are learning
The classic skate game and a first contest run. In S.K.A.T.E. one skater sets a trick and the other must copy it; missing a copied trick earns a letter. A contest run is a one-minute run judged on flow, difficulty, landings and style.
Words on this card Fakie, S.K.A.T.E.
- Fakie
- Riding backward in your normal stance; riding in the opposite stance.
- S.K.A.T.E.
- A game where missing a copied trick earns a letter; spell the word and you are out.
Show it first for the one teaching
- Play rock, paper, scissors to see who sets first.
- The setter lands a trick; the other skater tries the same trick once.
- A miss earns the next letter: S, then K, then A, then T, then E.
Your part while they practise
Referee; keep the letters.
Step by step
- Rock, paper, scissors for who starts.
- The setter does a trick; the other copies.
- A miss earns a letter.
- Spell S.K.A.T.E. and you are out.
- Then a 1-minute run judged on flow, difficulty, landings and style, best of two.
How much: 1 game and 2 runs 20 min a session 1 day a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game
S.K.A.T.E.: copy the setter's trick or take a letter; the last skater without the full word wins.
Who plays: 2 or more skaters; you referee.
How to play, turn by turn
- Turns
- The setter tries a trick. If they land it, the next skater must copy it
- If the setter misses, the next skater becomes the setter
- A missed copy earns a letter
- Spell S.K.A.T.E. and you are out
- Fair play
- A grown-up or older skater starts with S.K. already.
- Points
- A letter for each missed copy; fewer letters is better.
- Fouls
- The skater takes a letter
- Copying a different trick from the one set
- A second try at a copy
- Setting a trick nobody agreed was on the list
- Winning
- The last skater still in the game.
- 3 letters or fewer for 1 star
- 1 letters or fewer for 2 stars
- 0 letters or fewer for 3 stars
Easier or harder
Only flat tricks.
Switch tricks allowed.
What you will see, and what to say
- the rider repeats one trick
Try it the other way
Switch it up. - nerves after a miss
Breathe, then your best trick
Calm, then set.
Self-check
A full run with 3 different tricks landed.
Stop and get a coach when
The game turns into risky tries.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains consistency, variety, composure.
Advanced is done when a coach judges the next obstacle safe.
awiseathlete.com/sports/skateboarding/skateboarding-a4