Dodge, drive and hold
Ready when: Pivot and the footwork rule (b3) done.
What you are learning
Getting free from a defender: step and lean one way, drop a shoulder, then sprint the other way into space with a hand up for the ball. If the first dodge fails, go again at once.
Words on this card Footwork rule, Contact, Feint, Drive, Clear, Mark, Intercept
- Footwork rule
- The first foot to land after a catch is the landing foot; it may pivot but not step away.
- Contact
- Touching or bumping another player in a way that stops their play; not allowed.
- Feint
- Pretending to go one way, then going the other.
- Drive
- A fast run into space to receive the ball.
- Clear
- Ways of getting free: running out of a crowded space; holding a defender off with the body to keep a space; stepping up, then sprinting back.
- Mark
- Staying close to an opponent to stop them getting the ball.
- Intercept
- Catching or tipping a pass meant for an opponent.
Show it first for the one teaching
- Stand next to a defender. Step and lean to the left, dropping the left shoulder.
- Push off and sprint to the right into empty space.
- Hold one hand up as a target for the pass.
Your part while they practise
Be the passer and then the defender.
Step by step
- The feint: step and lean one way, drop a shoulder.
- Sprint the other way into space with a hand up for the ball.
- If it fails, go again.
How much: 8 each side 12 min a session 2 days a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game: Get free
One attacker, one defender, one passer; the attacker scores a point for each catch in space.
Who plays: an attacker against a defender; you pass; rotate.
How to play, turn by turn
- Turns
- Mark a 5 m square; the attacker and defender start in the middle
- The attacker dodges and drives to get free
- You pass when the attacker is free; a clean catch scores
- 10 tries, then rotate
- Fair play
- A grown-up defender may only side-step, never sprint.
- Points
- The attacker scores 1 point for each clean catch; the defender scores 1 point for each touch or intercept.
- Fouls
- A point to the other player
- Contact
- The defender standing closer than 0.9 m once the ball is caught
- The attacker moving the landing foot after the catch
- Winning
- The most points after everyone has attacked.
- 3 points for 1 star
- 5 points for 2 stars
- 7 points for 3 stars
Easier or harder
No defender.
A live defender.
What you will see, and what to say
- the dodge is late
Go before the ball is caught
Move early. - the drive stops short
Drive into the space
Keep running until you catch.
Self-check
6 of 10 leads end in a catch.
Stop and get a coach when
Knee pain.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains getting free, timing.
awiseathlete.com/sports/netball/netball-i1