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Netball · Intermediate · i1

Dodge, drive and hold

Park or court 12 min 3 to 4 players Park, hall or court

Ready when: Pivot and the footwork rule (b3) done.

What you are learning

Getting free from a defender: step and lean one way, drop a shoulder, then sprint the other way into space with a hand up for the ball. If the first dodge fails, go again at once.

Words on this card Footwork rule, Contact, Feint, Drive, Clear, Mark, Intercept
Footwork rule
The first foot to land after a catch is the landing foot; it may pivot but not step away.
Contact
Touching or bumping another player in a way that stops their play; not allowed.
Feint
Pretending to go one way, then going the other.
Drive
A fast run into space to receive the ball.
Clear
Ways of getting free: running out of a crowded space; holding a defender off with the body to keep a space; stepping up, then sprinting back.
Mark
Staying close to an opponent to stop them getting the ball.
Intercept
Catching or tipping a pass meant for an opponent.

Set up

Cones; one ball; a defender.

Weather: dry ground

The base setup for netball

Show it first for the one teaching

  1. Stand next to a defender. Step and lean to the left, dropping the left shoulder.
  2. Push off and sprint to the right into empty space.
  3. Hold one hand up as a target for the pass.

Your part while they practise

Be the passer and then the defender.

Step by step

  1. The feint: step and lean one way, drop a shoulder.
  2. Sprint the other way into space with a hand up for the ball.
  3. If it fails, go again.

How much: 8 each side 12 min a session 2 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Get free

One attacker, one defender, one passer; the attacker scores a point for each catch in space.

Who plays: an attacker against a defender; you pass; rotate.

How to play, turn by turn
Turns
  1. Mark a 5 m square; the attacker and defender start in the middle
  2. The attacker dodges and drives to get free
  3. You pass when the attacker is free; a clean catch scores
  4. 10 tries, then rotate
Fair play
A grown-up defender may only side-step, never sprint.
Points
The attacker scores 1 point for each clean catch; the defender scores 1 point for each touch or intercept.
Fouls
A point to the other player
  • Contact
  • The defender standing closer than 0.9 m once the ball is caught
  • The attacker moving the landing foot after the catch
Winning
The most points after everyone has attacked.
Stars
  1. 3 points for 1 star
  2. 5 points for 2 stars
  3. 7 points for 3 stars

Easier or harder

Easier

No defender.

Harder

A live defender.

What you will see, and what to say

  • the dodge is late Go before the ball is caughtMove early.
  • the drive stops short Drive into the spaceKeep running until you catch.

Self-check

6of 10

6 of 10 leads end in a catch.

Stop and get a coach when

Knee pain.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains getting free, timing.

awiseathlete.com/sports/netball/netball-i1