Two teams of seven pass a ball down a court and score by shooting it through a high ring with no backboard. Every player has a position, shown by letters on a bib, and may only go into certain areas of the court.
How a goal is scored
Only two players, the Goal Shooter (GS) and the Goal Attack (GA), may shoot, and only from inside the goal circle. Each goal scores 1. After each goal, play restarts with a centre pass, taken by the two teams in turn. A game is four quarters of 15 minutes; the team with more goals wins.
The key rules
Nobody runs with the ball: a player who catches it lands, may pivot on the landing foot, and must pass or shoot within 3 seconds. Defenders must stand at least 0.9 m from the player with the ball, and there is no contact. Breaking a rule gives the other team a free pass or a penalty pass.
Rules children break first
Moving the landing foot after catching (footwork).
Holding the ball for more than 3 seconds.
Defending closer than 0.9 m (obstruction).
Going into an area your position is not allowed in (offside).
At home you need a ball and a wall
Landing still, catching and the chest pass, pivoting on the landing foot and the footwork rule; then small games, getting free, defending, and shooting at a ring or a hoop.
Words you will hear (21, in plain language)
Court
The court is split into three thirds: two goal thirds and a centre third.
Goal circle
The half circle in front of each ring, where shooters must be to score.
Ring
The metal hoop with a net, on top of a 3.05 m post.
Positions
Goal Shooter (GS), Goal Attack (GA), Wing Attack (WA), Centre (C), Wing Defence (WD), Goal Defence (GD) and Goal Keeper (GK), each shown on a bib.
Centre pass
The pass from the middle of the court that starts play and restarts it after each goal.
Footwork rule
The first foot to land after a catch is the landing foot; it may pivot but not step away.
Pivot
Turning on the ball of the landing foot while the other foot steps round.
Three-second rule
The ball must be passed or shot within 3 seconds.
0.9 m rule
A defender must stand at least 0.9 m from the player with the ball; closer is obstruction.
Contact
Touching or bumping another player in a way that stops their play; not allowed.
Offside
A player going into an area their position may not enter.
Free pass
A pass given to the other team after a rule is broken.
Chest pass
Passes from the chest with both hands; from the shoulder with one hand over a longer distance; bounced once on the way; and floated high over a defender.
Feint
Pretending to go one way, then going the other.
Drive
A fast run into space to receive the ball.
Clear
Ways of getting free: running out of a crowded space; holding a defender off with the body to keep a space; stepping up, then sprinting back.
Mark
Staying close to an opponent to stop them getting the ball.
Intercept
Catching or tipping a pass meant for an opponent.
Rebound
Catching the ball after a missed shot.
Grid ball
Practice games. Grid ball: throw and catch to keep the ball in your team. End ball: score by passing to a team-mate behind the end line.
Prehab
Exercises that make injuries less likely, such as landing practice.
Nobody is late. A beginner of any age starts at Basic.
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Basic4 cards · show· hideA stable body position, landing balanced, catching with two hands, the chest pass and simple games. Movement comes first (stopping, landing, taking off, turning), then ball skills, then attacking, defending and position skills.
Move on whenthe child meets the self-checks on b1 to b4.
Intermediate3 cards · show· hideMoving to get free (dodge, clear and drive, up-to-go-back, hold), the shoulder, bounce and lob passes, defending the passer and receiver at 0.9 m, intercepting, shooting and rebounding. Most of every session is spent doing the skill, with only a short show and a short reason why.
Move on whenthe player can play a position in a full game.
Advanced2 cards · show· hideFast, accurate passing under pressure, movement that fools defenders, planned centre passes, defenders switching players, controlling the speed of the game, and knee-injury prevention.
More space and a second person. A grown-up can run every card.
You do not need to know the sport. Each card tells you where to stand, what to say and what to look at.
Pick one thing to say in a session and say only that. The first week looks messy; that is normal.
End every session on one that works.
Cards marked At a club are taught by a coach. They tell you what the
coach teaches, what is safe at home, and what to ask the club before your child joins.