Marking and the force
Ready when: Cut, pivot and mark (b4) done.
What you are learning
Marking one side only (the force): the marker blocks, say, the backhand and leaves the forehand open, so the rest of the team knows where the pass will go. And, as the thrower, faking and pivoting to break the mark.
Words on this card Backhand, Forehand, Pivot, Fake, Marker, Turnover, End zone, Force, Break the mark, Call
- Backhand
- A throw made across the body from the opposite side, like dealing a playing card.
- Forehand
- A throw made from the throwing-hand side with the palm up and a flick of the wrist.
- Pivot
- Keeping one foot on the ground and stepping round with the other while holding the disc.
- Fake
- Pretending to throw so the defender moves.
- Marker
- The defender guarding the thrower, an arm's length away.
- Turnover
- When the disc goes to the other team after a drop, an interception, an out or a stall.
- End zone
- The area at each end of the field where points are scored.
- Force
- The side the marker lets the thrower throw to, while blocking the other side.
- Break the mark
- Throwing past the marker to the side they are blocking.
- Call
- A player saying a foul or a rule break happened, so play stops.
Set up
Two throwers 6 m apart and a marker.
Weather: dry ground
Show it first for the one teaching
- As the marker, stand slightly to the thrower's backhand side, blocking that throw.
- Leave the forehand side open and count aloud.
- As the thrower, fake to the open side, then pivot and throw to the blocked side.
Your part while they practise
Be the marker, then the thrower.
Step by step
- The marker blocks one side (for example the backhand) and leaves the other open.
- The thrower fakes and pivots to throw past.
- Swap after five tries.
- The team agrees which side everyone forces.
How much: 5 tries each role 10 min a session 2 days a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game: Force one side
A small game where the whole team forces the same side; a point for each turnover won.
Who plays: two teams of 3 or 4 against each other.
How to play, turn by turn
- Turns
- Before each point, the defending team calls the side it will force: "force backhand" or "force forehand"
- Play small ultimate (First games and the rules (b3) rules)
- Every marker blocks the called side
- Fair play
- A team with a grown-up forces the side the other team chooses.
- Points
- 1 point for each catch in the end zone; the defending team scores 1 point for each turnover it wins.
- Fouls
- A point to the attacking team
- A marker blocking the wrong side
- Two markers on one thrower
- Contact with the thrower
- Winning
- The first team to 5 points.
- 1 points for 1 star
- 3 points for 2 stars
- 5 points for 3 stars
Easier or harder
A passive mark.
A live mark.
What you will see, and what to say
- the marker tries to block everything
Force one side
Block one throw, not both. - the thrower stops after the fake
Pivot and throw
Fake, step, throw.
Self-check
The thrower breaks the mark 3 of 10 times.
Stop and get a coach when
Collisions.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains marking, breaking the mark.
awiseathlete.com/sports/flying-disc/flying-disc-i2