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Flying disc (ultimate) · Basic · b3

First games and the rules

Park or court 20 min 6 to 10 players Park

Ready when: Backhand and pancake catch (b1) done.

What you are learning

The real rules of ultimate in a small game: no running with the disc, scoring by catching in the end zone, the stall count, turnovers, and calling fouls fairly without a referee.

Words on this card Disc, Pivot, Marker, Stall count, Turnover, End zone, Spirit of the game, Call
Disc
The flying plastic disc. The edge is the rim.
Pivot
Keeping one foot on the ground and stepping round with the other while holding the disc.
Marker
The defender guarding the thrower, an arm's length away.
Stall count
The marker counting aloud from 1 to 10; the disc must be thrown before 10.
Turnover
When the disc goes to the other team after a drop, an interception, an out or a stall.
End zone
The area at each end of the field where points are scored.
Spirit of the game
The rule that players respect each other, play fair and settle calls themselves.
Call
A player saying a foul or a rule break happened, so play stops.

Set up

A disc; two end zones marked with cones; two teams.

Weather: dry ground

The base setup for flying disc (ultimate)

Show it first for the one teaching

  1. Walk the field: the two end zones and the sidelines.
  2. Hold the disc and pivot on one foot while a defender counts "stalling 1, 2, 3" aloud.
  3. Pass to a team-mate in the end zone: that is a point.
  4. Drop the disc on purpose: the other team picks it up where it landed.

Your part while they practise

Stay out of the calls; step in only if the players cannot agree, and then the play is replayed.

Step by step

  1. No moving with the disc in hand; one pivot foot stays down.
  2. Score by catching in the end zone.
  3. A drop, an interception or a disc out goes to the other team.
  4. The marker counts aloud to 10.
  5. Teams swap direction after each point.

How much: 1 game 20 min a session once a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Small ultimate

3 v 3 to 5 v 5 with the real rules; first team to 5 points.

Who plays: two teams of 3 to 5 against each other; the players referee themselves.

How to play, turn by turn
Turns
  1. Each team starts in its own end zone; one team throws the disc to the other to start
  2. Pass the disc toward the far end zone; nobody runs with it
  3. A drop, an interception, a disc out or a stall gives the other team the disc where it stopped
  4. After a point, the teams swap ends and the scoring team throws off
Fair play
A team with a grown-up plays one player short.
Points
1 point for each catch inside the end zone.
Fouls
The disc goes to the other team, or the play is replayed if the players disagree
  • Running with the disc
  • Contact with another player
  • More than one marker on the thrower
Winning
The first team to 5 points.
Stars
  1. 1 points for 1 star
  2. 3 points for 2 stars
  3. 5 points for 3 stars

Easier or harder

Easier

A small field, 3 v 3, no stall count.

Harder

Full stall count to 10.

What you will see, and what to say

  • a dispute over a call Talk it out, ask what they sawAgree, or replay it.
  • running with the disc Pivot, do not runOne foot stays down.

Self-check

10

The team plays 10 minutes with 0 arguments about calls.

Stop and get a coach when

A child is hurt.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains the rules, self-refereeing, spirit of the game.

awiseathlete.com/sports/flying-disc/flying-disc-b3