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Flying disc (ultimate) · Basic · b4

Cut, pivot and mark

Park or court 10 min 3 players Park

Ready when: Forehand and rim catches (b2) done.

What you are learning

The thrower faking and pivoting to throw past a marker; the marker shuffling and counting without lunging; and the receiver cutting, a sudden sprint into space to get free. These three moves happen on every pass in a game.

Words on this card Disc, Pivot, Fake, Marker, Cut
Disc
The flying plastic disc. The edge is the rim.
Pivot
Keeping one foot on the ground and stepping round with the other while holding the disc.
Fake
Pretending to throw so the defender moves.
Marker
The defender guarding the thrower, an arm's length away.
Cut
A cut is a sudden run into space to get free for a pass; a cutter is a player who makes them.

Set up

A disc; cones.

Weather: calm wind

The base setup for flying disc (ultimate)

Show it first for the one teaching

  1. Marker: stand an arm's length from the thrower, hands low, knees bent, and count "stalling 1, 2, 3" aloud.
  2. Thrower: keep one foot still, fake one way, then pivot the other way and throw.
  3. Receiver: take two steps away, plant a foot and sprint into the empty space to catch.

Your part while they practise

Be the marker, an arm's length away, hands low, arms bent.

Step by step

  1. The thrower fakes and pivots on one foot to get a throw past the marker to a standing team-mate.
  2. The marker shuffles, never lunges, and counts aloud to ten.
  3. Swap after five tries.
  4. Cutting: a step or two away, plant and sprint into the space to receive.

How much: 5 tries each role 10 min a session 2 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Square score

A point for every pass caught inside a small square of cones.

Who plays: 3 players: a thrower and a receiver against the marker.

How to play, turn by turn
Turns
  1. Mark a 3 m square of cones 8 m from the thrower
  2. The receiver starts outside the square and cuts into it
  3. The thrower passes past the marker before the count reaches 10
  4. 5 tries, then rotate roles
Fair play
A grown-up marker keeps both hands behind the back.
Points
The thrower and receiver score 1 point for a catch inside the square; the marker scores 1 point for a touched disc or a stall.
Fouls
A point to the other side
  • The pivot foot moves
  • The marker touches the thrower or lunges
  • The marker counts faster than one a second
Winning
The most points after everyone has had each role.
Stars
  1. 2 points for 1 star
  2. 3 points for 2 stars
  3. 5 points for 3 stars

Easier or harder

Easier

A passive mark.

Harder

A live mark.

What you will see, and what to say

  • the marker lunges Shuffle, do not lungeSmall side steps.
  • the pivot foot moves One foot stays downStep round it.

Self-check

5

5 pivots in a row with the pivot foot still.

Stop and get a coach when

Pain in the knee on the pivot.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains cutting, pivoting, marking.

Basic is done when the child meets the self-checks on b1 to b3.

awiseathlete.com/sports/flying-disc/flying-disc-b4