Cut, pivot and mark
Ready when: Forehand and rim catches (b2) done.
What you are learning
The thrower faking and pivoting to throw past a marker; the marker shuffling and counting without lunging; and the receiver cutting, a sudden sprint into space to get free. These three moves happen on every pass in a game.
Words on this card Disc, Pivot, Fake, Marker, Cut
- Disc
- The flying plastic disc. The edge is the rim.
- Pivot
- Keeping one foot on the ground and stepping round with the other while holding the disc.
- Fake
- Pretending to throw so the defender moves.
- Marker
- The defender guarding the thrower, an arm's length away.
- Cut
- A cut is a sudden run into space to get free for a pass; a cutter is a player who makes them.
Show it first for the one teaching
- Marker: stand an arm's length from the thrower, hands low, knees bent, and count "stalling 1, 2, 3" aloud.
- Thrower: keep one foot still, fake one way, then pivot the other way and throw.
- Receiver: take two steps away, plant a foot and sprint into the empty space to catch.
Your part while they practise
Be the marker, an arm's length away, hands low, arms bent.
Step by step
- The thrower fakes and pivots on one foot to get a throw past the marker to a standing team-mate.
- The marker shuffles, never lunges, and counts aloud to ten.
- Swap after five tries.
- Cutting: a step or two away, plant and sprint into the space to receive.
How much: 5 tries each role 10 min a session 2 days a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game: Square score
A point for every pass caught inside a small square of cones.
Who plays: 3 players: a thrower and a receiver against the marker.
How to play, turn by turn
- Turns
- Mark a 3 m square of cones 8 m from the thrower
- The receiver starts outside the square and cuts into it
- The thrower passes past the marker before the count reaches 10
- 5 tries, then rotate roles
- Fair play
- A grown-up marker keeps both hands behind the back.
- Points
- The thrower and receiver score 1 point for a catch inside the square; the marker scores 1 point for a touched disc or a stall.
- Fouls
- A point to the other side
- The pivot foot moves
- The marker touches the thrower or lunges
- The marker counts faster than one a second
- Winning
- The most points after everyone has had each role.
- 2 points for 1 star
- 3 points for 2 stars
- 5 points for 3 stars
Easier or harder
A passive mark.
A live mark.
What you will see, and what to say
- the marker lunges
Shuffle, do not lunge
Small side steps. - the pivot foot moves
One foot stays down
Step round it.
Self-check
5 pivots in a row with the pivot foot still.
Stop and get a coach when
Pain in the knee on the pivot.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains cutting, pivoting, marking.
Basic is done when the child meets the self-checks on b1 to b3.
awiseathlete.com/sports/flying-disc/flying-disc-b4