A Wise Athlete Sport and education. Both.

A park or a ground with a grown-up

Cricket at home

A backyard, lane or park with a soft ball, a plastic bat and a wall or bucket as stumps; the full game with a hard ball at a club.

2 cards at home 10 for a park or court 2 for the club

What should we practise today?

Tell us where you are and who is playing. You get one card and the reason.

Where are you?
Who is playing?

Start a session

New to cricket? The game in a minute

Read this once before the first card.
The game in short

Two teams of eleven. One team bats and the other bowls and fields. A bowler bowls the ball with a straight arm at the stumps at the far end of the pitch; the batter defends the stumps and hits the ball to score runs.

How runs are scored

After a hit, the two batters run between the two sets of stumps; each time they swap ends is one run. A ball that rolls over the boundary scores 4; one that clears it without bouncing scores 6.

How a batter gets out

Bowled (the ball hits the stumps); caught (a fielder catches the hit before it bounces); run out (the fielders hit the stumps with the ball before the batter reaches the crease); stumped (the keeper does the same when the batter has stepped out); leg before wicket (the ball hits the batter's leg when it would have hit the stumps).

How a game is won

A bowler bowls six balls, called an over; then another bowler bowls from the other end. Each team bats for a set number of overs (20 in a short game, 50 in a one-day game), and the team with more runs wins. Test matches last up to five days.

Rules children break first
  • The bowling arm must stay straight; bending it to throw is not allowed.
  • A run only counts when the bat or a foot is grounded over the crease line.
  • Call "yes", "no" or "wait" before running, so batters do not crash.
  • Nobody stands behind a batter who is swinging.
At home you play with soft kit

A tennis or soft ball, a plastic bat and a bucket or a wall as stumps. A hard ball is only for a club, with a helmet.

Words you will hear (34, in plain language)
Pitch
The strip of ground between the two sets of stumps; a full one is 20.12 m long.
Stumps
The three upright sticks at each end, with two small bails on top. A bucket can stand in for them.
Crease
The line in front of the stumps. The batter is safe while the bat or a foot is grounded behind it.
Bowler
The player who bowls the ball at the batter.
Batter
The player with the bat.
Wicketkeeper
The fielder who crouches behind the batter's stumps and catches the balls the batter misses.
Fielder
A player on the fielding team.
Over
Six balls bowled by one bowler.
Boundary
The edge of the field. Reaching it scores 4, or 6 without a bounce.
Bowled
Out because the ball hit the stumps.
Caught
Out because a fielder caught the hit before it bounced.
Run out
Out because the stumps were hit before the batter reached the crease.
Stumped
Out because the keeper hit the stumps while the batter was out of the crease.
Umpire
The person who decides whether a batter is out and signals it with a raised finger.
Off side
The two halves of the field. For a right-handed batter the off side is to the right of the bowler's view, the side the batter faces; the leg side is behind the batter's legs.
Side-on
Standing with the front shoulder, not the chest, toward the bowler or the target.
Front foot
Stepping forward toward the ball, or back toward the stumps.
Drive
A front-foot shot with a full swing, hitting the ball along the ground.
Defence
A shot that just stops the ball, with soft hands, so it drops in front of the batter.
Pull shot
A back-foot shot to a waist-high ball, hit down to the leg side.
Cut shot
A back-foot shot to a short ball wide of the stumps, hit down on the off side.
Sweep
A shot played kneeling low with the bat flat, sweeping the ball round to the leg side.
Length
Where the ball bounces. A good length is hard for the batter to judge; a short ball bounces early and high.
Half-volley
A ball that bounces just in front of the batter or the keeper.
Seam
The raised stitching round a cricket ball.
Spin
Making the ball turn after it bounces, by twisting the fingers or wrist as it is let go.
Stock ball
A bowler's reliable everyday ball.
No-ball
A ball that breaks a rule, such as the front foot landing past the crease or a bent arm. The batting team gets a run.
Run-up
The steps a bowler takes before bowling.
Follow-through
The arm or bat keeps moving toward the target after the ball is let go or hit.
Barrier
Fielding a rolling ball with one foot turned sideways behind the hands, so it cannot get past.
Crow hop
A quick skip that brings the throwing-side foot through, to throw on the move.
Backing up
Standing behind a team-mate or the stumps to stop a ball that is missed.
Tee
A stand that holds the ball still for the batter to hit.

Try it, nothing to buy

Mark the space once. Every card starts from it.
A suggested first ten sessions (optional)
  1. b1 · Bat grip and stance
  2. b2 · Hit off a tee
  3. b3 · Bowl straight
  4. b4 · Catch and field
  5. b5 · Between the wickets

The cards, level by level

Nobody is late. A beginner of any age starts at Basic.
Basic 5 cards · show· hide The child holds the bat correctly, stands side-on, hits a ball off a tee or from an underarm feed, bowls straight with a soft ball, catches with two hands and runs between two wickets.
Intermediate 6 cards · show· hide The full set of front-foot and back-foot shots, a reliable stock ball in bowling, throwing and catching in fielding positions, and playing real games. Keep pace bowling short during the growth spurt.
Advanced 3 cards · show· hide The sweep and playing spin, using the feet against spin, a heavy, accurate stock ball, variations (off cutter, leg cutter, slower ball) and plans for each format. Pace bowlers: do not over-bowl, especially through the growth spurt.

Teaching this at home

More space and a second person. A grown-up can run every card.

You do not need to know the sport. Each card tells you where to stand, what to say and what to look at. Pick one thing to say in a session and say only that. The first week looks messy; that is normal. End every session on one that works.

Cards marked At a club are taught by a coach. They tell you what the coach teaches, what is safe at home, and what to ask the club before your child joins.

How to warm up before playing is at workonfitness.com. The rules of the game are at sportsmaze.com.

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