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Cricket · Intermediate · i6

A short game

Park or court 25 min 8 to 12 players Park

Ready when: Front-foot drive and defence (i1) and Stock ball and spin (i3) started.

What you are learning

Playing a real game: pairs cricket, where each pair bats for twelve balls and getting out costs runs instead of ending the turn. Everyone bats, bowls, fields, keeps score and takes a turn as umpire.

Words on this card Stumps, Bowler, Batter, Over, Boundary, Bowled, Umpire, No-ball, Tee
Stumps
The three upright sticks at each end, with two small bails on top. A bucket can stand in for them.
Bowler
The player who bowls the ball at the batter.
Batter
The player with the bat.
Over
Six balls bowled by one bowler.
Boundary
The edge of the field. Reaching it scores 4, or 6 without a bounce.
Bowled
Out because the ball hit the stumps.
Umpire
The person who decides whether a batter is out and signals it with a raised finger.
No-ball
A ball that breaks a rule, such as the front foot landing past the crease or a bent arm. The batting team gets a run.
Tee
A stand that holds the ball still for the batter to hit.

Set up

Stumps 18 m apart, a plastic bat, a soft ball, a scoresheet.

Weather: dry ground

The base setup for cricket

Show it first for the one teaching

  1. Stand as umpire behind the bowler's stumps.
  2. Show the out signal: one index finger raised.
  3. Show the scoresheet: each pair's runs written ball by ball.

Your part while they practise

Umpire; move into position for run-outs; signal out with a raised index finger; then let the children umpire in pairs.

Step by step

  1. One pair bats for twelve balls.
  2. Everyone else fields; bowlers take turns, one over of 6 balls each.
  3. A catch, bowled or run-out costs the pair a run; the batter stays in.
  4. Next pair.

How much: one game 25 min a session once a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Pairs cricket

Each pair bats for twelve balls, and the pair with the most runs wins.

Who plays: 8 to 12 players in pairs; you umpire at first, then the children umpire in pairs.

How to play, turn by turn
Turns
  1. One pair bats; everyone else fields
  2. Bowlers take turns, one over each
  3. The batters call "yes", "no" or "wait" and run; they swap ends after each run
  4. When a batter is out, the pair loses a run and the batter stays in
  5. After twelve balls, the next pair bats. Scorers write every ball
Fair play
A grown-up bats with the weaker hand on top, or bowls underarm.
Points
1 run for each run completed; 4 for a ball that rolls over the boundary. Each out takes away 1 run.
Fouls
  • A run without the bat grounded over the line does not count
  • A bowler's bent arm is a no-ball: 1 run to the batting pair
  • Arguing with the umpire costs the pair 1 run
Winning
The pair with the most runs.
Stars
  1. 6 runs for 1 star
  2. 10 runs for 2 stars
  3. 15 runs for 3 stars

Easier or harder

Easier

A tee, shorter boundaries.

Harder

Faster bowling.

What you will see, and what to say

  • a dispute over out or not out Ask the umpire, respect the callThe umpire's decision ends it.
  • boredom while fielding Stay ready every ballWalk in a few steps as the bowler runs up.

Self-check

12of 12

12 of 12 balls written on the scoresheet, with no argument with the umpire.

Stop and get a coach when

A child is hurt or upset after a game.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains all skills in a game, scoring, fair play.

Intermediate is done when the child bats, bowls and fields in a small game and keeps a score.

awiseathlete.com/sports/cricket/cricket-i6