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Sailing · Basic · b1

Knots and the parts of the boat

At home 10 min 1 to 2 players One room, yard or lane

Ready when: nothing, this is the first card.

What you are learning

Three knots every sailor uses (the figure of eight that stops a rope slipping out, the bowline that makes a loop which does not slide, and the cleat hitch that ties a rope to a fitting) and the names of the parts of a small sailing boat.

Words on this card Dinghy, Bow, Tiller, Boom, Mainsheet, Centreboard, Cleat, Figure of eight
Dinghy
A small open sailing boat; the Optimist is a small one-person boat made for children.
Bow
The front and the back of the boat.
Tiller
The stick used to steer, joined to the rudder at the back.
Boom
The pole along the bottom of the sail, which swings across when the boat turns.
Mainsheet
The rope that pulls the sail in or lets it out.
Centreboard
The board pushed down through the middle of the boat to stop it sliding sideways.
Cleat
A fitting to tie a rope to, and the knot used on it.
Figure of eight
A stopper knot, a fixed loop, and a knot that ties two ends together.

Set up

A length of rope; a chair leg as a cleat; a picture of a dinghy.

Weather: any weather

The base setup for sailing

Show it first for the one teaching

  1. Figure of eight: make a loop, go round the rope, and back down through the loop. It looks like an 8.
  2. Bowline: a small loop; the end comes up through it, round behind the rope and back down the small loop.
  3. Cleat hitch: once round the chair leg, then a figure of eight across it, then a twist to lock it.
  4. Point to each part of the dinghy picture and say its name.

Your part while they practise

Show each knot slowly.

Step by step

  1. Figure of eight.
  2. Bowline.
  3. Cleat hitch.
  4. Name the parts: bow, stern, tiller, boom, mainsheet, centreboard.

How much: 3 knots, 3 times each 10 min a session 3 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Point and name

You point at a part of the picture, the child names it; then a knot race.

Who plays: the child against you or against their own best.

How to play, turn by turn
Turns
  1. Point at 6 parts of the picture, one at a time
  2. Then call a knot; both tie it; the first to finish holds it up
  3. Check the knot by pulling it. 3 knots
Fair play
A grown-up ties with one hand behind the back for one knot.
Points
1 point for each part named; 2 points for each knot tied first that holds.
Fouls
No points
  • A knot that slips or comes undone when pulled
  • Pointing without saying the name
  • Starting the knot before the call
Winning
More points at the end.
Stars
  1. 6 points for 1 star
  2. 9 points for 2 stars
  3. 12 points for 3 stars

Easier or harder

Easier

One knot.

Harder

Three knots in a minute.

What you will see, and what to say

  • the knot slips Check the loop and tuckFollow the rope through.
  • the child forgets the name Say it and pointName it every time.

Self-check

3

Tie a figure of eight and a cleat hitch without help, 3 times each.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains knots, sailing words.

awiseathlete.com/sports/sailing/sailing-b1