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Mind sports · Intermediate · i1

Attack and defence

At home 12 min 2 players One room

Ready when: First checkmates (b5) done.

What you are learning

Counting how many pieces attack a square and how many defend it, so the child knows whether a piece is safe; and capturing with the cheapest piece first.

Words on this card Board, File, Diagonal, Queen, Knight, Pawn, Capture, Opening
Board
The board has 64 squares, light and dark in turn.
File
A file is a column of squares going up the board, named by a letter a to h; a rank is a row across, numbered 1 to 8.
Diagonal
A slanting line of squares of one colour.
Queen
Moves any number of squares in a straight line or diagonal.
Knight
Moves in an L shape (two squares one way, then one square to the side) and jumps over other pieces.
Pawn
Moves one square forward (two from its starting square) and captures one square diagonally forward.
Capture
Taking an enemy piece by moving onto its square.
Opening
The start of the game, the middle, and the end when few pieces are left.

Set up

A board with a middlegame position (from a worksheet or a game).

Weather: any weather

The base setup for mind sports

Show it first for the one teaching

  1. Put a knight in the middle and point to each enemy piece that attacks it.
  2. Point to each of its own pieces that defend it.
  3. More attackers than defenders: it is in danger. When capturing, take with the cheapest piece first.

Your part while they practise

Ask "what can they take?" and "what do you protect?"

Step by step

  1. Count the attackers on a piece.
  2. Count its defenders.
  3. Decide: safe or in danger.
  4. Capture with the lowest-value piece first.

How much: 6 positions 12 min a session 3 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Safe or in danger

You point to a piece; the child counts and calls it.

Who plays: the child against you; swap halfway.

How to play, turn by turn
Turns
  1. Set a middlegame position
  2. Point to one piece
  3. The child counts attackers and defenders aloud and says "safe" or "in danger"
  4. 10 pieces, then swap
Fair play
A grown-up answers without touching the pieces.
Points
1 point for the right count; 1 point for the right call.
Fouls
No points
  • Forgetting a piece that attacks along a long diagonal or file
  • Calling before counting
Winning
More points after 10 pieces each.
Stars
  1. 8 points for 1 star
  2. 14 points for 2 stars
  3. 18 points for 3 stars

Easier or harder

Easier

One attacker and one defender.

Harder

Three against three.

What you will see, and what to say

  • the child leaves a piece undefended Ask what it is guarded byCount before moving.
  • they capture with the queen first Use the cheapest piece firstA pawn takes before a queen.

Self-check

4of 5

4 of 5 positions judged correctly.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains looking at threats.

awiseathlete.com/sports/mind-sports/mind-sports-i1