A Wise Athlete Sport and education. Both.

Mind sports · Basic · b3

King, check, checkmate, stalemate

At home 12 min 2 players One room

Ready when: One piece at a time (b2) done.

What you are learning

What check, checkmate and stalemate are, and the three ways out of check: move the king, block the attack, or capture the attacker. These rules decide how every game ends.

Words on this card Board, King, Rook, Capture, Check, Stalemate, Draw
Board
The board has 64 squares, light and dark in turn.
King
Moves one square in any direction. Losing it to checkmate loses the game.
Rook
Moves any number of squares along a file or rank.
Capture
Taking an enemy piece by moving onto its square.
Check
Check is an attack on the king; checkmate is check with no way out.
Stalemate
The player to move has no legal move and is not in check; the game is a draw.
Draw
A game that nobody wins.

Set up

A full board.

Weather: any weather

The base setup for mind sports

Show it first for the one teaching

  1. Put a king in check from a rook and show the three ways out: move the king, block, capture.
  2. Set a position where none of the three works: checkmate.
  3. Set a position where the king is not in check but has no safe move, and no other piece can move: stalemate, a draw.

Your part while they practise

Set up positions and ask "check, checkmate or stalemate?"

Step by step

  1. Look at each position.
  2. Say "check", "checkmate" or "stalemate".
  3. For check, find the way out: move, block or capture.

How much: 10 positions 12 min a session 3 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Call it

You set 10 positions; the child calls each one and, for check, shows the way out.

Who plays: the child against you; swap so the child sets positions for you.

How to play, turn by turn
Turns
  1. Set a position with a few pieces
  2. The child says "check", "checkmate", "stalemate" or "none"
  3. For check, they show a way out
  4. 10 positions, then swap
Fair play
A grown-up must solve each in under 10 seconds.
Points
1 point for the right call; 1 point for a correct way out of check.
Fouls
No points
  • Moving the king into another attacked square
  • Calling stalemate a win
Winning
More points after 10 positions each.
Stars
  1. 6 points for 1 star
  2. 10 points for 2 stars
  3. 14 points for 3 stars

Easier or harder

Easier

One-move positions.

Harder

Positions where the king must avoid attacked squares.

What you will see, and what to say

  • the king moves into an attacked square Never move into checkCheck every square it goes to.
  • the child calls stalemate a win Stalemate is a drawNobody wins.

Self-check

8of 10

8 of 10 positions called correctly.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains rules, king safety.

awiseathlete.com/sports/mind-sports/mind-sports-b3