✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

  • Set the board with a white square at the bottom right of each player
  • Queen on her own colour

A full board.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. Put a king in check from a rook and show the three ways out: move the king, block, capture.
  2. Set a position where none of the three works: checkmate.
  3. Set a position where the king is not in check but has no safe move, and no other piece can move: stalemate, a draw.

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 12 minutes
  1. Look at each position.
  2. Say "check", "checkmate" or "stalemate".
  3. For check, find the way out: move, block or capture.

How much: 10 positions

Never move into check

12:00
The game · 5 minutes

Call it

The rules

You set 10 positions; the child calls each one and, for check, shows the way out.

  1. Set a position with a few pieces
  2. The child says "check", "checkmate", "stalemate" or "none"
  3. For check, they show a way out
  4. 10 positions, then swap

Fair play: A grown-up must solve each in under 10 seconds.

Points
1 point for the right call; 1 point for a correct way out of check.
Fouls
No points: moving the king into another attacked square; calling stalemate a win
Win
More points after 10 positions each.
Child
0
Grown-up
0
  1. 6
  2. 10
  3. 14

5:00
Finish · 2 minutes

8 of 10 positions called correctly.

0/8

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

Saved in this browser only. Next time, "What should we practise today?" picks up from here.