A Wise Athlete Sport and education. Both.

Karate · Basic · b5

Near, middle, far: distance games

At home 6 min 2 players One room, yard or lane

Ready when: Dojo manners and the stance line (b1) started.

What you are learning

Judging distance (ma-ai) with a partner, with no hitting: near (hands touch with bent arms), middle (arms straight), far (two arm lengths). Knowing the distance tells a karateka when they can reach and when they are safe.

Words on this card Guard, Ma-ai
Guard
The ready position with the hands up to protect the body.
Ma-ai
The gap between two partners.

Set up

A clear floor of about 4 m.

Weather: any weather

The base setup for karate

Show it first for the one teaching

  1. Face the child in the guard. Reach out with bent arms until open hands touch: near.
  2. Step back until straight arms just touch: middle.
  3. Step back to two arm lengths: far.
  4. From far, step quickly to middle on a call, then back to far.

Your part while they practise

Be the partner; call the distances; set the rule aloud: open hands, touch only the shoulder, no hitting.

Step by step

  1. Learn the three distances: near, middle, far.
  2. Start far.
  3. On a call, step quickly to near or middle.
  4. Then back to far.

How much: 8 calls, 2 rounds 6 min a session 2 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Mirror distance

One moves forward, back or sideways in the guard; the other keeps the same distance.

Who plays: the child against you; swap who leads.

How to play, turn by turn
Turns
  1. Start at middle distance, both in the guard
  2. The leader moves for 30 seconds; the follower keeps the distance
  3. Every 10 seconds, call "check": both reach out an open hand toward the other's shoulder
  4. 3 rounds each
Fair play
A grown-up leader moves at walking pace.
Points
The follower scores 1 point at each check when the fingertips just reach the shoulder; the leader scores 1 point when they do not.
Fouls
A point to the other player
  • A hard touch or a push
  • Crossing the feet
  • Touching anywhere but the shoulder
Winning
The most points after 3 rounds each.
Stars
  1. 4 points for 1 star
  2. 7 points for 2 stars
  3. 9 points for 3 stars

Easier or harder

Easier

Walk, no hops.

Harder

The caller moves while calling.

What you will see, and what to say

  • touches get hard Light as a featherFingertips only.
  • the child stays close after a move Back to farStep back straight away.

Self-check

8

8 calls in a row at the right distance.

Stop and get a coach when

The game turns into hitting; stop and play b1.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains distance (ma-ai), footwork, reaction.

Basic is done when the instructor grades the child.

awiseathlete.com/sports/karate/karate-b5