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Dragon boat · Basic · b2

Commands and timing

At home 8 min 3 players One room

Ready when: The five parts of the stroke on land (b1) started.

What you are learning

The calls a drummer uses and paddling in time with others. A crew starts, stops and rests on the calls, and every paddler copies the one in front, so all the blades go in at the same moment.

Words on this card Paddle, Drummer, Stroke, Catch, In time, Piece, Set
Paddle
The paddle has one flat end, the blade, which goes in the water.
Drummer
The person at the front who beats the drum and calls the commands.
Stroke
One full movement of the paddle through the water and back.
Catch
The moment the blade goes into the water, fully and without splash.
In time
Every paddler's blade entering the water at the same moment.
Piece
One effort on the water, paddled hard from start to finish.
Set
Common calls. Set: paddles across the laps. All up: paddles held ready at the catch. Take it away: start paddling together. Let it run: stop paddling, blades out, let the boat glide. All down: rest.

Set up

A line of stools; a drum or a tin; sticks as paddles.

Weather: any weather

The base setup for dragon boat

Show it first for the one teaching

  1. Sit on the front stool with a stick and show each call: "Set", paddle across the lap; "All up", paddle held ready at the catch.
  2. "Take it away": start paddling on the drum beat. "Let it run": stop, blade up. "All down": rest.
  3. Paddle 5 strokes on the drum while the children watch the timing.

Your part while they practise

Be the drummer and caller.

Step by step

  1. Sit in line on the stools.
  2. Practise each call: Set, All up, Take it away, Let it run, All down.
  3. 10 strokes in time with the drum, copying the paddler in front.
  4. Stop on "Let it run".

How much: 10 starts and stops 8 min a session once a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Wrong call

Mix the order of the calls; anyone who moves on the wrong call sits out one start.

Who plays: 3 or more paddlers; you call.

How to play, turn by turn
Turns
  1. Paddlers sit in a line on the stools
  2. Give the calls in a mixed order, sometimes calling one twice
  3. Anyone who moves before the call, or does the wrong thing, sits out the next start
  4. 10 calls
Fair play
A grown-up paddler sits at the back, where it is hardest to hear.
Points
1 point to each paddler for each call done right and on time.
Fouls
Sit out the next start
  • Paddling before "Take it away"
  • Doing a different call's move
  • Getting ahead of the paddler in front
Winning
The most points after 10 calls.
Stars
  1. 4 points for 1 star
  2. 7 points for 2 stars
  3. 10 points for 3 stars

Easier or harder

Easier

A slow drum.

Harder

Change the beat during the piece.

What you will see, and what to say

  • paddles go in before the call Wait for 'take it away'Only that call starts the boat.
  • a paddler is ahead of the others Copy the paddler in frontWatch their blade, not your own.

Self-check

5

The group starts together on the call 5 times in a row.

Stop and get a coach when

The club uses other calls; use theirs.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains timing, listening, commands.

awiseathlete.com/sports/dragon-boat/dragon-boat-b2