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Dragon boat · Basic · b1

The five parts of the stroke on land

At home 5 min 1 to 2 players One room, yard or lane

Ready when: nothing, this is the first card.

What you are learning

The grip and the five parts of the dragon boat stroke: reach, catch, pull, exit and recovery. Sitting on a bench with a stick, the child learns to turn from the hips, put the blade in cleanly and take it out before the hip. A crew that all strokes the same way goes fast.

Words on this card Paddle, Bottom hand, Drummer, Stroke, Reach, Catch, Pull, Exit, Recovery
Paddle
The paddle has one flat end, the blade, which goes in the water.
Bottom hand
The bottom hand holds the shaft just above the blade; the top hand holds the top of the paddle, the T-grip.
Drummer
The person at the front who beats the drum and calls the commands.
Stroke
One full movement of the paddle through the water and back.
Reach
Leaning forward from the hips with the outside arm long, ready to put the blade in.
Catch
The moment the blade goes into the water, fully and without splash.
Pull
Drawing the blade back alongside the boat.
Exit
Lifting the blade out of the water, before it passes the hip.
Recovery
Bringing the paddle forward again, low over the water, for the next stroke.
Seen from above, to scale: 2 m by 2 m.

Set up

A broom handle or a stick, a bench or a stool, a clear 2 m by 2 m.

Weather: any weather

The base setup for dragon boat

Show it first for the one teaching

  1. Sit on the bench at one end, legs staggered: the leg nearer the "water" slightly forward. Bottom hand about 10 cm above the end of the stick; top hand on top, straight above the bottom hand.
  2. Reach: lean forward from the hips, outside arm long. Catch: push the top hand down so the "blade" goes straight in.
  3. Pull: draw back alongside the bench, bottom arm straight, sitting up.
  4. Exit around mid-thigh, before the hip; recovery: bring the stick forward low and close.

Your part while they practise

Name each part aloud: reach, catch, pull, exit, recovery.

Step by step

  1. Sit on the bench, legs staggered.
  2. Bottom hand about 10 cm above the blade end; top hand straight over the bottom hand.
  3. Mime one part at a time: reach, catch, pull, exit, recovery.
  4. Join them into one smooth stroke.

How much: 20 strokes, 3 rounds 5 min a session 3 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Name the part

You paddle in the air to music and freeze; the child names which part you are showing.

Who plays: the child against you; swap so the child shows and you name.

How to play, turn by turn
Turns
  1. Play music and paddle in the air together
  2. Stop the music: you freeze in one part of the stroke
  3. The child names the part and shows it
  4. 10 freezes, then swap
Fair play
A younger child names the part only, without showing it.
Points
1 point for the right name; 1 point for showing the part correctly.
Fouls
No points that freeze
  • Showing the exit behind the hip
  • The top hand dropping low on the recovery
  • Pulling with the arms only, with no turn from the hips
Winning
More points after 10 freezes each.
Stars
  1. 8 points for 1 star
  2. 14 points for 2 stars
  3. 18 points for 3 stars

Easier or harder

Easier

Half speed.

Harder

Add the drummer's beat.

What you will see, and what to say

  • the stroke runs past the hip Out before the hipLift out at mid-thigh.
  • the top hand drops on the recovery Top hand stays highIt stays above the bottom hand.
  • the arms do the work Rotate from the hipsThe body turns, the arms stay long.

Self-check

20

20 strokes mimed with all 5 parts named in order.

Stop and get a coach when

Pain in the shoulder or back.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains grip, stroke pattern, body rotation.

awiseathlete.com/sports/dragon-boat/dragon-boat-b1