A Wise Athlete Sport and education. Both.

Athletics · Intermediate · i5

Measure, compare, set a goal

At home 10 min 1 player One room, yard or lane, terrace, park, hall or court, ground or field

Ready when: two events tried.

What you are learning

To measure your own results (a standing long jump, a throw, a timed lap), compare them with last time and choose one small goal. Athletes track their personal bests; beating your own number is the real competition.

Words on this card Lap, Run-up, Standing long jump, Throwing line, Personal best
Lap
Once round a set course.
Run-up
The run before a jump or throw.
Standing long jump
A jump from two feet, from standing still.
Throwing line
The line a thrower stays behind.
Personal best
Your own best result so far.

Set up

A tape, a pencil and a notebook.

Weather: dry ground

The base setup for athletics

Show it first for the one teaching

  1. Do a standing long jump yourself: both feet behind the line, swing the arms, jump, land and hold.
  2. Measure from the line to the mark nearest the line, usually the back of a heel.
  3. Write the number down and say one thing to try next time.

Your part while they practise

Be the measurer; write the number.

Step by step

  1. A standing long jump, measured to the mark nearest the line.
  2. A throw for distance, measured.
  3. A lap you time.
  4. Compare each number with last time.
  5. Set one small goal for next time.

How much: three measurements 10 min a session once a month

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Beat your own number

Each person tries to beat their own numbers, not each other's.

Who plays: everyone, each against their own numbers from last time.

How to play, turn by turn
Turns
  1. Read last month's numbers aloud
  2. Each player says one goal before starting
  3. Each event: 3 attempts, the best one counts
  4. Compare each with last time
Fair play
Each player only competes against their own numbers.
Points
2 points for each new personal best; 1 point for naming a goal before you start.
Fouls
The attempt does not count
  • A run-up in the standing jump
  • Stepping over the throwing line
  • Cutting a corner of the lap
Winning
Beat your own points from last month.
Stars
  1. 3 points for 1 star
  2. 5 points for 2 stars
  3. 7 points for 3 stars

Easier or harder

Easier

One event only.

Harder

Three attempts, take the best.

What you will see, and what to say

  • the child gets upset at a lower number Your best is yours. Try againSome days are slower; the best number does not go away.
  • they cannot say the goal Say one thing to tryOne small thing, such as "swing the arms higher".

Self-check

1

The child names 1 goal and the number that shows it was met, 2 months in a row.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains self-measurement, goal setting, resilience.

awiseathlete.com/sports/athletics/athletics-i5