- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- The start line
- A turning cone at 10 m and at 15 m
- A throwing line well behind the landing area
- Chalk or tape rows for scoring jumps and throws (1, 2, 3 points)
A tape, a pencil and a notebook.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Do a standing long jump yourself: both feet behind the line, swing the arms, jump, land and hold.
- Measure from the line to the mark nearest the line, usually the back of a heel.
- Write the number down and say one thing to try next time.
Show it once from the front and once from the side, slowly. Then let your child try.
- A standing long jump, measured to the mark nearest the line.
- A throw for distance, measured.
- A lap you time.
- Compare each number with last time.
- Set one small goal for next time.
How much: three measurements
Your best is yours. Try again
Beat your own number
The rules
Each person tries to beat their own numbers, not each other's.
- Read last month's numbers aloud
- Each player says one goal before starting
- Each event: 3 attempts, the best one counts
- Compare each with last time
Fair play: Each player only competes against their own numbers.
- Points
- 2 points for each new personal best; 1 point for naming a goal before you start.
- Fouls
- The attempt does not count: a run-up in the standing jump; stepping over the throwing line; cutting a corner of the lap
- Win
- Beat your own points from last month.
- 3
- 5
- 7
The child names 1 goal and the number that shows it was met, 2 months in a row.
End on one that works. If it was hard today, finish with the easier version.
Well played.
Saved in this browser only. Next time, "What should we practise today?" picks up from here.