A Wise Athlete Sport and education. Both.

Athletics · Intermediate · i4

Long jump: run-up, take-off, landing

Park or court 12 min 2 players Park

Ready when: Hop, step, jump and land (b2) done.

What you are learning

The long jump: a run-up, a take-off from one foot inside a marked zone, a stretch up and forward, and a landing on both feet. The jump is measured to the mark nearest the take-off, so landing forward matters. Counting the run-up steps makes the take-off land in the right place.

Words on this card Stride, Run-up, Take-off, Take-off zone, No jump, Pit
Stride
One running step.
Run-up
The run before a jump or throw.
Take-off
The moment the foot leaves the ground to jump.
Take-off zone
A marked strip a jumper must take off from.
No jump
A jump that does not count because the take-off was past the line.
Pit
The sand landing area for long and triple jump.

Set up

A 5 to 7 stride run-up marked with tape; a take-off zone 50 cm deep; a dug, raked pit or soft landing checked for stones.

Weather: dry ground

The base setup for athletics

Show it first for the one teaching

  1. In open grass: run 5 steps, take off from one foot, stretch up as if reaching for a trapeze, and land on both feet together.
  2. At the pit: start on the run-up mark and count the steps to the take-off zone.
  3. Take off inside the zone and reach forward as you land, so you fall forward, not back.

Your part while they practise

Mark where the heels land, measure with a tape; call "go" only when the pit is clear.

Step by step

  1. In open space: one-foot take-offs from a short run, stretching up, landing with the feet together.
  2. At the pit: a short approach, counting the steps and hitting the take-off zone.
  3. Then a slightly longer approach.
  4. Wait for "go" before every run-up.

How much: 8 jumps 12 min a session 2 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Precision jump

Points for taking off in the zone and landing past a chosen line.

Who plays: 2 or more, taking turns; you judge and measure.

How to play, turn by turn
Turns
  1. Draw chalk lines in the landing area every 50 cm
  2. Before each jump the jumper chooses the line they will land past
  3. Jump only on "go"
  4. The judge says whether the take-off was in the zone and where the heels landed
Fair play
A younger jumper chooses from lines nearer the zone.
Points
1 point for taking off inside the zone; 2 points for landing past the chosen line; 1 more point for landing on both feet without falling back.
Fouls
No points for that jump
  • The take-off is past the zone (a no jump)
  • Starting the run-up before "go"
  • Taking off from both feet
Winning
The most points from 8 jumps.
Stars
  1. 12 points for 1 star
  2. 20 points for 2 stars
  3. 28 points for 3 stars

Easier or harder

Easier

A shorter approach.

Harder

A longer run-up and a smaller take-off zone.

What you will see, and what to say

  • the child steps before the zone Hit the zone with your best footMove the run-up mark until the steps fit.
  • they land and sit back Reach forward as you landArms and chest forward so the body falls toward the far end.

Self-check

5of 8

5 of 8 jumps take off within the zone and land on both feet.

Stop and get a coach when

Pain in the ankle or knee, or the pit is hard.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains take-off, landing, run-up accuracy.

awiseathlete.com/sports/athletics/athletics-i4