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Mind sports · Intermediate · i3

Discovered attacks and decoys

At home 12 min 1 to 2 players One room

Ready when: Forks, pins and skewers (i2) done.

What you are learning

Harder tactics: the discovered attack (moving one piece out of the way so another attacks), the discovered check, the decoy (luring a defender away) and capturing the defender. A famous short game shows how they work together.

Words on this card Board, King, Queen, Rook, Bishop, Capture, Check, Discovered attack, Decoy, Sacrifice, Blunder, Notation
Board
The board has 64 squares, light and dark in turn.
King
Moves one square in any direction. Losing it to checkmate loses the game.
Queen
Moves any number of squares in a straight line or diagonal.
Rook
Moves any number of squares along a file or rank.
Bishop
Moves any number of squares along a diagonal, so it stays on one colour.
Capture
Taking an enemy piece by moving onto its square.
Check
Check is an attack on the king; checkmate is check with no way out.
Discovered attack
Moving one piece out of the way so another piece behind it attacks, or gives check.
Decoy
Luring a defender away; an overworked piece has too many jobs to guard at once.
Sacrifice
Giving up a piece on purpose to gain something better.
Blunder
A bad mistake that loses a piece or the game.
Notation
The way moves are written down (Nf3, exd5, 0-0), and the sheet they are written on.

Set up

Puzzle positions.

Weather: any weather

The base setup for mind sports

Show it first for the one teaching

  1. Put a rook behind your own bishop on a line to the enemy queen; move the bishop and the rook attacks.
  2. Do the same with the king on the line: a discovered check.
  3. Show a defender with two jobs: lure it away and take what it was guarding.

Your part while they practise

Ask "which piece is doing too much?"

Step by step

  1. Discovered attack.
  2. Discovered check.
  3. Decoy: lure an overworked defender away.
  4. Destroy: capture the defender.

How much: 5 puzzles 12 min a session 3 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Guess the move

Play through Morphy's Opera Game (1858); the child guesses each of White's moves before you show it.

Who plays: the child against their own best; you show the moves.

How to play, turn by turn
Turns
  1. Set up the board and play the game from a scoresheet, one move at a time
  2. Before each White move, the child guesses it
  3. Show the real move; talk about why
Fair play
A grown-up guesses Black's moves instead.
Points
1 point for each White move guessed right; 2 points for guessing a sacrifice.
Fouls
No point for that move
  • Guessing an illegal move
  • Changing the guess after you start to move
Winning
Beat your best guess score next time you replay a game.
Stars
  1. 3 points for 1 star
  2. 6 points for 2 stars
  3. 9 points for 3 stars

Easier or harder

Easier

One-move puzzles.

Harder

Add a sacrifice.

What you will see, and what to say

  • the move is a blunder Is the piece still guarded?Check what it leaves behind.
  • the child misses the check Look at all the checks firstChecks before anything else.

Self-check

3of 5

3 of 5 puzzles solved.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains calculation.

awiseathlete.com/sports/mind-sports/mind-sports-i3