Practise how you play
Ready when: A practice session with a purpose (b1) done.
What you are learning
Practising in situations that look like a real match, and changing the situation every round, so the child learns to notice what matters (where the danger is, what the opponent is doing) instead of repeating one move.
Words on this card Practice mode, Session, Aim, Round, Map, Role, Team-mate
- Practice mode
- A part of a game where you play alone, with no opponents, to practise one thing.
- Session
- One block of practice or play, with a start and an end time.
- Aim
- The one thing a player decides to work on in a session, said before it starts.
- Round
- A round is one part of a game; a match is the whole contest, which may be several rounds or games.
- Map
- The place in a game where play happens.
- Role
- The job a player has in a team game, such as defending or attacking.
- Team-mate
- A team-mate plays on your side; an opponent plays against you.
Set up
The game's practice mode that keeps the real map or rules.
Weather: any weather
Show it first for the one teaching
- Set the practice mode on a real map or with the real rules.
- Play one round and name one thing that would change the situation: the map, the role, the starting position.
- Change it and play again; say what was different.
Your part while they practise
Vary one thing each round (map, role, starting position).
Step by step
- Say the aim for the session.
- Set the task up so the useful action is easy to spot.
- Keep it like the real game.
- Change the situation each round instead of repeating it.
How much: 5 rounds 20 min a session 3 days a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game: New situation
A different challenge each round; the child says what changed and what worked.
Who plays: the child against their own best; you set the change.
How to play, turn by turn
- Turns
- Before each round, you name one change: a new map, a new role, a new start
- The child plays the round
- After it, the child says one thing they noticed and one thing that worked
- 5 rounds
- Fair play
- When the child scores 12 or more, change two things each round.
- Points
- 1 point for naming what was different; 1 point for one thing that worked; 1 point for using it the next round.
- Fouls
- No points that round
- Repeating the same move every round
- Not looking at the map
- Winning
- Beat your best from 5 rounds.
- 5 points for 1 star
- 9 points for 2 stars
- 12 points for 3 stars
Easier or harder
Fewer changes.
A new constraint every round.
What you will see, and what to say
- the child repeats the same shot only
Change the situation
Something new every round. - the child ignores the map
Where is the danger?
Look before acting.
Self-check
The child names one change that improved a result, 3 sessions in a row.
Stop and get a coach when
Practice time grows beyond the plan.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains reading the game, decision-making.
awiseathlete.com/sports/esports/esports-i1