- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
The game's practice mode that keeps the real map or rules.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Set the practice mode on a real map or with the real rules.
- Play one round and name one thing that would change the situation: the map, the role, the starting position.
- Change it and play again; say what was different.
Show it once from the front and once from the side, slowly. Then let your child try.
- Say the aim for the session.
- Set the task up so the useful action is easy to spot.
- Keep it like the real game.
- Change the situation each round instead of repeating it.
How much: 5 rounds
Change the situation
New situation
The rules
A different challenge each round; the child says what changed and what worked.
- Before each round, you name one change: a new map, a new role, a new start
- The child plays the round
- After it, the child says one thing they noticed and one thing that worked
- 5 rounds
Fair play: When the child scores 12 or more, change two things each round.
- Points
- 1 point for naming what was different; 1 point for one thing that worked; 1 point for using it the next round.
- Fouls
- No points that round: repeating the same move every round; not looking at the map
- Win
- Beat your best from 5 rounds.
- 5
- 9
- 12
The child names one change that improved a result, 3 sessions in a row.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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