Dry-land diver
Ready when: Are we ready: the entry test (b1) started.
What you are learning
The shapes a diver makes, practised on land: straight, tuck and pike held still with pointed toes; the entry shape (hands locked, upper arms on the ears); and jumps that show a clear shape in the air. Divers who hold tight shapes on land hold them in the air.
Words on this card Entry, Entry shape, Straight, Star jump, Take-off
- Entry
- The moment the diver goes into the water.
- Entry shape
- Hands locked one on top of the other, arms stretched above the head, upper arms squeezing the ears, body straight and tight.
- Straight
- The four body shapes in the air. Straight is the body long; tuck is knees hugged to the chest; pike is legs straight and folded at the hips toward the face; free is any mix, used in twisting dives.
- Star jump
- A jump with arms and legs spread wide in the air.
- Take-off
- Leaving the board or edge.
Show it first for the one teaching
- Straight: stand tall, arms by the sides. Tuck: sit and hug the knees to the chest. Pike: sit with straight legs and reach for the toes.
- Entry shape: one hand flat on top of the other, arms stretched above the head, upper arms squeezing the ears.
- Jump: bend the knees, swing the arms up, show a star in the air, land with bent knees and hold.
Your part while they practise
Call the shape; check the three points: hands locked, upper arms on the ears, body straight.
Step by step
- Hold the straight, tuck and pike shapes for 3 seconds each, still, toes pointed.
- The entry shape 5 times.
- Jumps: bend the knees, swing the arms up, show a clear shape in the air (straight, tuck, star).
- Land with bent knees and hold.
How much: 3 rounds 8 min a session 3 days a week
Say one thing Pick one line from "What you will see" for today and say only that.
The game: Shape call
You call a shape just as the child takes off; they must show it in the air.
Who plays: the child against you; swap so the child calls for you.
How to play, turn by turn
- Turns
- The child stands on the mat in the entry shape
- They bend and swing the arms up to jump
- As the feet leave the floor, you call "straight", "tuck" or "star"
- They show it, then land and hold. 10 jumps
- Fair play
- A younger child hears the call just before take-off.
- Points
- 1 point for the called shape; 1 point for a still landing held for 2 seconds.
- Fouls
- No points for that jump
- The wrong shape
- The hands come apart in the entry shape before the jump
- A stiff-legged landing
- Winning
- Beat your best from 10 jumps.
- 8 points for 1 star
- 14 points for 2 stars
- 18 points for 3 stars
Easier or harder
Shapes lying down.
A quarter turn in a straight jump.
What you will see, and what to say
- the hands come apart
One hand on the other
Lock the thumbs. - the arms sit in front of the face
Upper arms touch your ears
Squeeze the ears. - the shape is floppy
Tight from toes to fingers
Every part tense.
Self-check
5 calls in a row ending with the hands locked and the arms on the ears.
Stop and get a coach when
Pain in the back, neck or wrists.
Fitness for this
Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.
This card trains body tension, positions, take-off.
awiseathlete.com/sports/diving/diving-b4