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Basketball · Intermediate · i2

Change of hand and pace

Park or court 10 min 1 to 2 players Park, hall or court

Ready when: Dribble with the head up (b2) done.

What you are learning

Beating a defender with the dribble: slow down, keep the ball low and close, change hands, then speed away. Three moves: the crossover (the ball crosses to the other hand), the in-and-out (pretend to cross, keep the hand) and the hesitation (a pause, then a burst).

Words on this card Dribble, Crossover, In-and-out, Hesitation
Dribble
Bouncing the ball with one hand while moving or standing.
Crossover
Bouncing the ball across the body from one hand to the other.
In-and-out
Pretending to cross over, then keeping the ball in the same hand.
Hesitation
A short pause in the dribble, then a sudden burst of speed.

Set up

Five cones in a line, 2 m apart. A ball each.

Weather: dry ground

The base setup for basketball

Show it first for the one teaching

  1. Crossover: dribbling toward a cone, slow down and bounce the ball low across your body to the other hand, then go.
  2. In-and-out: start the same move, but bring the ball back to the same hand, then go.
  3. Hesitation: slow almost to a stop and lift your head as if stopping, then burst away.

Your part while they practise

Stand as a passive defender at one cone.

Step by step

  1. At each cone slow down, keep the ball low and close, change hands, then go.
  2. Then the in-and-out at each cone.
  3. Then the hesitation at each cone.
  4. 4 times through the cones each way.

How much: 4 times through each way 10 min a session 3 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: 30-second changes

Count clean hand changes in 30 seconds, eyes up.

Who plays: 1 or 2; you count and hold up fingers.

How to play, turn by turn
Turns
  1. Stand still, dribbling
  2. On "Go", cross the ball from hand to hand for 30 seconds, counting each clean change
  3. Every few seconds you hold up some fingers; the child calls the number without stopping
Fair play
A younger child gets a finger call only every 10 seconds.
Points
1 point for each clean hand change; 1 point for each finger number called right.
Fouls
No point
  • The ball bounces above the waist on the change
  • The ball is lost (fetch it; the clock keeps running)
  • A finger number missed or wrong
Winning
Beat your best score.
Stars
  1. 15 points for 1 star
  2. 25 points for 2 stars
  3. 35 points for 3 stars

Easier or harder

Easier

No defender.

Harder

Weaker hand only, or a defender close.

What you will see, and what to say

  • the ball is lost on the change Keep it low and closeBelow the knee and close to the body as it crosses.
  • the child slows to a stop Slow, change, then goSlow down, never stop.

Self-check

4

4 passes through the cones without losing the ball.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains ball control, decisions.

awiseathlete.com/sports/basketball/basketball-i2