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Athletics · Intermediate · i1

Sprint technique and start

Park or court 15 min 2 players Park, ground or field

Ready when: Run, stop and change direction (b1) done; regular running.

What you are learning

How sprinters run: a low, driving start with short strides that lengthen as the body rises, arms from hip to lip, and running through the line with a dip. Then flying starts: jog in, then sprint tall and relaxed.

Words on this card Sprint, Hip to lip, Start line, Dip, Falling start, Flying start, Stride
Sprint
Running as fast as you can over a short distance.
Hip to lip
The arm swing of a runner: the hands swing from the hip up to about the lips, elbows bent.
Start line
Where a race starts and ends. Runners run through the finish line, not up to it.
Dip
Leaning the chest forward at the finish line.
Falling start
Standing tall and leaning forward until you have to step, then sprinting.
Flying start
Jogging in, then sprinting from a moving start.
Stride
One running step.

Set up

A 30 m strip; cones every 10 m. Trainers, not spikes. No cones? Tape lines.

Weather: dry ground

The base setup for athletics

Show it first for the one teaching

  1. Standing start: one foot forward, a slight lean, arms ready.
  2. On the clap, push hard and stay low with short, fast strides; let them get longer as you rise.
  3. Run through the finish line and lean the chest forward: the dip. Do not slow down before it.
  4. Falling start: stand tall and lean forward until you have to step, then sprint.

Your part while they practise

Be the starter; give "On your marks", "Set", a clap.

Step by step

  1. Standing starts first, then falling starts.
  2. Stay low, drive the arms and push hard with short strides, then let the stride grow.
  3. Run through the line and dip.
  4. Flying starts: jog 10 m, then sprint the next 20 m tall and relaxed.
  5. Walk back between runs.

How much: 6 runs of 20 to 30 m, walking back between runs 15 min a session 2 days a week

Say one thing Pick one line from "What you will see" for today and say only that.

The game: Pursuit run

A faster runner starts behind a slower one and tries to catch them before the line.

Who plays: 2 runners; you start them.

How to play, turn by turn
Turns
  1. The slower runner starts on the line; the faster runner 3 m behind
  2. Both start on the clap and race 20 m
  3. If the chaser catches the front runner 2 races in a row, add 1 m to the gap
  4. 6 races, then swap places
Fair play
The gap is the handicap: set it so each runner wins about half the races.
Points
The front runner scores 1 point for reaching the line untouched; the chaser scores 1 point for touching the front runner's back before the line.
Fouls
A point to the other runner
  • Moving before the clap
  • A push instead of a touch
  • Cutting across the other runner
Winning
More points after 6 races.
Stars
  1. 2 points for 1 star
  2. 4 points for 2 stars
  3. 5 points for 3 stars

Easier or harder

Easier

A shorter run.

Harder

A reaction start from a seated position.

What you will see, and what to say

  • the child stands up at once Push forward low, rise slowlyThe body comes up over the first 5 or 6 strides.
  • the arms cross the body Hands from hip to lipThe arms swing forward and back, not across.

Self-check

3

3 runs of 20 m in a row with a clean start and no stumble.

Stop and get a coach when

Pain in the hamstring or calf.

Fitness for this

Warm up first: how to warm up, at workonfitness.com. For strength and stretching, its exercise library shows each exercise step by step, with an easier version.

This card trains acceleration, reaction.

awiseathlete.com/sports/athletics/athletics-i1