- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- A net line
- The wide corners of the table
- A target (a paper square) on the far half
A hoop on the table; targets; a wall behind to stop flying balls.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Start with the bat low, beside the knee.
- Brush up the back of the ball, low to high, with a loose wrist, aiming deep.
- The feeder sends a short ball (push it back) and a long ball (attack it with topspin).
Show it once from the front and once from the side, slowly. Then let your child try.
- Topspin: brush up the back of the ball from low to high with a loose wrist, aiming deep.
- First against a push, then in rallies.
- The feeder plays a short or a long underspin ball.
- Push the short one and attack the long one.
How much: 10 balls, 5 sets
Brush up and forward
Together then against
The rules
Cooperate for 10 shots down the middle, then play the point out down the line.
- Rally together down the middle for 10 shots
- After 10, either player may attack down the line
- Play the point out
- First to 11 points
Fair play: A grown-up only blocks, never attacks.
- Points
- 1 point for each point won; 1 bonus point for a topspin winner.
- Fouls
- The point goes to the other player: attacking before the 10 shots; a miss during the 10 shots (start again after the point); the free hand on the table
- Win
- The first to 11 points.
- 4
- 8
- 11
8 of 10 topspins land on the table against a slow block.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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