- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
A clear floor; a wall to hold.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- From the guard stance, step and punch straight, the other hand at the chest.
- Block outer, inner, upper and lower with the forearm.
- Holding the wall, lift the knee, kick forward, and pull the foot back.
- Dodge: bend down, rise up, step to the side.
Show it once from the front and once from the side, slowly. Then let your child try.
- Step and punch: straight, two-handed push, upward, pendulum.
- The four blocks: outer, inner, upper, lower.
- Front kick and crescent kick.
- Down, up and side evasion.
How much: 5 of each move
Knee up, kick, pull back
Call and answer
The rules
You call a move, the child answers with it straight away.
- The child stands in the guard stance
- Call a move: "straight punch", "upper block", "front kick", "side evasion"
- The child does it at once and returns to the guard
- 12 calls; then call two moves joined together
Fair play: A grown-up does every move on the other side.
- Points
- 1 point for each right move; 1 point for returning to the guard.
- Fouls
- No points for that call: a kick with no knee lift; the free hand dropping from the chest; moving toward a person instead of the air
- Win
- Beat your best from 12 calls.
- 10
- 17
- 22
The child shows guard stance, front kick, side evasion, outer block, straight punch, guard stance, twice from memory.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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