- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- A throwing line
- A chalk target on the wall
- Four zones
- A goal circle
A clear space; spots or hoops.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Stand with the feet shoulder-width apart, knees bent, eyes up.
- Jump up and land in the same position, knees bent over the toes, quiet and still.
- Jump forward to a spot, land still, and turn on the landing foot to face the next spot.
Show it once from the front and once from the side, slowly. Then let your child try.
- Stand with the feet shoulder-width apart, knees bent, eyes up.
- Jump and land in that position with the knees bent and still.
- Jump, catch a thrown ball and land.
How much: 10 landings, 3 rounds
Knees over the toes
The V
The rules
Three spots in a V; jump to the next spot, land still, turn on the landing foot to face the next spot.
- Put three spots in a V, about a big step apart
- Jump to the first spot, land still and count "one"
- Turn on the landing foot to face the next spot and jump again
- 10 jumps round the V
Fair play: A grown-up lands on one foot each time.
- Points
- 1 point for each still, quiet landing; 1 point for each turn on the landing foot without a step.
- Fouls
- No points for that jump: the knees falling inward; a step or wobble after landing; the landing foot sliding on the turn
- Win
- Beat your best from 10 jumps.
- 8
- 14
- 18
8 of 10 landings balanced and quiet on both feet.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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