- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- A "shooting line" with tape
- A "waiting line" 3 m behind it
A printed target face; a pencil; a score sheet.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Point to the rings from the outside in: white 1 and 2, black 3 and 4, blue 5 and 6, red 7 and 8, gold 9 and 10, and the X in the centre.
- Mark a pencil dot on the line between two rings and show that it takes the higher score.
- Write six scores highest first, then add them up.
Show it once from the front and once from the side, slowly. Then let your child try.
- You mark six pencil dots on the face.
- The child names the score of each dot. A dot on a line takes the higher ring.
- The child writes the six scores highest first.
- The child adds them up. 5 ends.
How much: 5 ends
On the line, take the higher
Score checker
The rules
One player marks the arrows, the other scores them, and the marker checks.
- One player marks six pencil "arrows" on a fresh face
- The other scores them, writes them highest first and adds them
- The marker checks the scoring
- Swap. 5 ends each
Fair play: A younger child scores three marks per end.
- Points
- 1 point for each end scored and added with no mistake; 1 point for each mistake you catch in the other player's end.
- Fouls
- No point for that end: a line hit scored as the lower ring; scores not written highest first; a wrong total
- Win
- More points after 5 ends each.
- 3
- 5
- 7
5 ends scored and added with no mistake.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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