- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- A circle (rope or tape) for the partner games
- A start line for animal walks
A mat; clear surroundings.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Sit, hug the knees, tuck the chin and rock back and forth on the rounded back.
- Forward roll: hands down, chin on chest, curl tight and roll over the back, not the head.
- Side fall: from sitting, roll onto one side and slap the mat with the whole forearm, head lifted off the mat.
Show it once from the front and once from the side, slowly. Then let your child try.
- Rock on the back first, chin tucked.
- Forward roll with the chin tucked and the body curled tight.
- Side fall: from sitting, roll to the side and slap the mat with the whole forearm, head lifted.
- Stand up from each.
How much: 5 of each
Chin on chest, look at your belly
Roll and rise
The rules
Log roll across the mat and stand up fast on your call.
- The child lies across one end of the mat, arms over the head
- Log roll across the mat
- Call "up" at any moment: the child stands up quickly and safely
- 6 calls
Fair play: A grown-up rolls with the arms by the sides.
- Points
- 1 point for each stand-up within 2 seconds of the call; 1 more point for no hands pushing off the head or neck.
- Fouls
- No points for that call: the head touches the mat in a roll; a stiff arm put out to catch a fall; standing before the call
- Win
- Beat your best from 6 calls.
Child
Grown-up
- 4
- 8
- 12
5 forward rolls and 5 side falls without pain.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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