- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- A circle (rope or tape) for the partner games
- A start line for animal walks
A clear floor; a start and a finish line.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Bear walk: on hands and feet, hips level, hands under the shoulders.
- Crab walk: sitting, hands behind, tummy up, walk on hands and feet.
- Frog jump: squat and jump forward, landing on hands and feet; duck walk: walk in a deep squat.
Show it once from the front and once from the side, slowly. Then let your child try.
- Bear walk across 5 m, twice.
- Crab walk across 5 m, twice.
- Frog jump and duck walk across 5 m, twice each.
- Weave round cones on hands and feet.
How much: 8 lengths
Hips level, hands under shoulders
Tag in a box
The rules
Chasers tag, runners dodge with the head up; swap chasers often.
- Mark a box about 8 m by 8 m
- One or two chasers tag runners with a light touch on the shoulder or back
- A tagged runner becomes a chaser
- 3 rounds of 1 minute; new chasers each round
Fair play: A grown-up chases in a bear walk.
- Points
- A runner scores 1 point for each round not tagged; a chaser scores 1 point for each tag.
- Fouls
- No point, and the round stops: a push or grab instead of a touch; running out of the box; tagging the head or neck
- Win
- The most points after 3 rounds.
- 1
- 2
- 3
All 4 walks across 5 m without stopping.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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