- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
A pencil and paper; any ball.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Write the score as numbers: 0, 1, 2, 3, then the game.
- Show deuce: at 3 all, the next point is advantage; win the next one too and the game is yours; lose it and it is deuce again.
- Show the final game: at 2 all in a 5-game match, play to 7 points, with deuce at 6 all.
Show it once from the front and once from the side, slowly. Then let your child try.
- A game is four points.
- At 3 all it is deuce, then advantage.
- A junior match is usually 5 or 7 games.
- At 2 all (or 3 all) the final game goes to 7 points, deuce at 6 all.
- Score 3 practice games.
How much: 3 games
Say the score before every point
Umpire's call
The rules
Play points with a sponge ball (or toss a coin for each point) and the umpire calls the score aloud.
- Play a point, or toss a coin to decide who wins it
- The umpire calls the score before the next point
- Play a 5-game match, with a final game if it is level
Fair play: A grown-up umpires without paper.
- Points
- The umpire scores 1 point for each score called right.
- Fouls
- The umpire loses 1 point: calling the score wrong; forgetting to call it before the next point; ending a deuce game without two clear points
- Win
- The umpire with the most points after a match each.
- 10
- 18
- 25
1 played game called correctly through deuce.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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