✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

  • Set the board with a white square at the bottom right of each player
  • Queen on her own colour

A board and a pencil.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. Write the values on paper: queen 9, rook 5, bishop 3, knight 3, pawn 1.
  2. Show a trade: you take a knight (3) and lose a pawn (1): you gain 2.
  3. Push a pawn to the far row and swap it for a queen.

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 10 minutes
  1. Learn the values.
  2. Do chess sums: add up what each side gives and gets.
  3. A pawn reaching the far side becomes a queen, rook, bishop or knight.

How much: 8 chess sums

Count before you trade

10:00
The game · 5 minutes

Trade or not

The rules

You show a trade on paper; the child says whether it gains or loses, and by how much.

  1. Write a trade, such as "my rook for your bishop and a pawn"
  2. The child adds up both sides and says "good", "bad" or "even"
  3. 10 trades, then swap

Fair play: A grown-up answers in under 5 seconds.

Points
1 point for the right answer; 1 point for the right number.
Fouls
No points: guessing without adding up; forgetting a piece in the count
Win
More points after 10 trades each.
Child
0
Grown-up
0
  1. 8
  2. 14
  3. 18

5:00
Finish · 2 minutes

4 of 5 trades judged correctly by the count.

0/4

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

Saved in this browser only. Next time, "What should we practise today?" picks up from here.