- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- A throwing line
- A chalk target on the wall
- A goal area line
- A goal
A soft ball; two cones or bags as posts.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Stand just in front of the goal line, upright, arms out to the sides, knees soft.
- Side-step from one post to the other without crossing the feet.
- Reach for a slow throw with both hands and hold it.
- Throw the ball out at once to a running team-mate.
Show it once from the front and once from the side, slowly. Then let your child try.
- Stand upright just in front of the goal line, arms out, between the ball and the goal.
- Side steps from post to post.
- You call high or low, left or right and throw there.
- Save with both hands.
- Throw the ball out to start a fast attack.
How much: 15 throws
Wait for the release
Save and go
The rules
After each save the keeper throws to you as you run; a point for each save and a point for each good throw.
- Call a corner and throw softly there when the keeper is ready
- The keeper saves
- After a save, you run toward the far end; the keeper throws the ball to you
- 15 throws
Fair play: With a nervous keeper, roll the ball for the first 5.
- Points
- The keeper scores 1 point for each save and 1 point for a throw-out you catch on the run; you score 1 point for each goal.
- Fouls
- A point to the other player: the shooter throws before the keeper is ready; the keeper crosses the feet; the keeper moves before the throw is released
- Win
- More points after 15 throws.
- 8
- 14
- 20
10 of 15 called throws stopped.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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