- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- A putting start line
- A target box 2 m by 2 m
- A hitting line with a safe zone behind
- Flags or cones at 20, 40 and 60 m for the distance game
Three hoops at 5, 10 and 15 m; two or three clubs with different lofts; soft balls; a safe zone behind the hitter.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Roll a ball by hand so it lands short of the first hoop and rolls in.
- Chip to the same hoop with a club that has a lot of loft: it flies high and stops.
- Chip again with a club with less loft: it flies low and rolls further.
Show it once from the front and once from the side, slowly. Then let your child try.
- Roll a ball by hand so it lands short and runs into each hoop.
- Chip to the same hoops, trying each club.
- Note which club flies high and stops and which flies low and runs.
How much: 5 balls per club
Pick the club for the run
Nearest wins
The rules
Two players chip to the same hoop; the nearer ball scores.
- Player one names a hoop and chooses a club
- Both chip one ball at that hoop
- The ball nearer the centre of the hoop scores
- Take turns to choose. 10 rounds
Fair play: A grown-up plays every round with the same club.
- Points
- 1 point for the nearer ball; 2 points if it stops inside the hoop.
- Fouls
- No points that round: hitting before the other player is behind the line; naming a club and then changing it; walking out to fetch before both have hit
- Win
- More points after 10 rounds.
- 4
- 8
- 12
3 of 5 balls finish in the hoop with each club.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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