✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

  • The throwing line
  • Two cones 10 strides apart
  • End zones

A disc; open field.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. Throw a slow, high disc ahead of the runner.
  2. Point to where you think it will land, and say which way the wind will push it.
  3. Run straight to that spot and catch it there.

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 8 minutes
  1. Run onto a disc thrown ahead of you.
  2. Catch it at full speed, taking the most direct path.
  3. Throws from the side, then from behind.

How much: 8 runs

Run to it, do not wait

8:00
The game · 5 minutes

Wind reader

The rules

Before each catch the runner says which way the disc will drift; a point for each right call and catch.

  1. The runner starts 5 m in front of you
  2. Throw a floating disc ahead of them
  3. As it leaves your hand, the runner calls "left", "right" or "straight" for the drift
  4. 8 throws

Fair play: A grown-up runner starts level with the thrower.

Points
1 point for the right call; 1 point for the catch.
Fouls
No points for that throw: waiting for the disc instead of running to it; calling after the disc has turned; a collision with another runner
Win
Beat your best from 8 throws.
Child
0
Grown-up
0
  1. 6
  2. 10
  3. 14

5:00
Finish · 2 minutes

5 of 8 floating discs caught.

0/5

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

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