- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
- A start line
- Two cones 5 yards apart for catching
- Four cones for the cone drill
- A touchdown line
Cones for each route; a ball; a thrower and a receiver.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Walk the slant: three steps forward, plant the outside foot and cut sharply diagonally across.
- Walk the hitch: five steps, plant, turn back to the thrower.
- Walk the out: five steps, plant and cut straight to the sideline.
- Run one route at half speed while the thrower throws to where you will be.
Show it once from the front and once from the side, slowly. Then let your child try.
- Slant: a couple of steps, then cut at about 45 degrees.
- Hitch: run to a depth, plant and turn back.
- Out: cut at 90 degrees to the sideline.
- Post, corner and fly.
- Time the run to make space for the pass.
How much: 6 of each route
Plant the opposite foot, cut sharp
Touchdown city
The rules
A point for each completed pass, 3 for a catch in the end zone.
- Mark an end zone 15 yards from the start line
- The thrower calls a route; the receiver runs it
- The thrower passes to the receiver
- 10 routes, then swap
Fair play: A grown-up receiver catches with one hand after the first 5.
- Points
- 1 point for a completed pass; 3 points for a catch in the end zone.
- Fouls
- No points for that play: running a different route from the one called; a rounded cut instead of a sharp one; the thrower stepping past the start line
- Win
- Beat your best from 10 routes.
- 6
- 11
- 16
6 of 10 routes ending in a catch.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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