- Check the space and the kit.
- Get your child's attention first.
- Show it from two sides.
- Say one thing only.
- End on one that works.
Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.
Is the space marked?
The game's practice or training mode (no opponents); a timer.
Three minutes to get warm.
Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.
- Open the practice mode together and pick one small task, such as "land 10 jumps" or "score from the same spot".
- Say the aim aloud: "Today I will try to...".
- Do one try and look at the result on screen together.
Show it once from the front and once from the side, slowly. Then let your child try.
- Say a clear aim for the session.
- Pick a task the child can do alone.
- Look at the game's own result straight after each try.
- Try several times.
- Choose the next task with the child, a little harder or a little easier.
How much: 10 tries on one task
Say the one thing first
Beat last time
The rules
Repeat the same task and compare with last session.
- Choose one task and keep it exactly the same each session
- 10 tries
- Count how many worked and write the number down
Fair play: When the count passes 8, make the task a little harder and start a new best.
- Points
- 1 point for each try that worked.
- Fouls
- The session does not count: changing the task halfway; drifting into free play; playing past the timer
- Win
- Beat last session's count.
- 4
- 6
- 8
The child states the aim before and what changed after, 3 sessions in a row.
End on one that works. If it was hard today, finish with the easier version.
Well played.
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