✕ Close Setup
Before you start
  • Check the space and the kit.
  • Get your child's attention first.
  • Show it from two sides.
  • Say one thing only.
  • End on one that works.

Put the phone down where you can see it. Tap Next with your thumb, or use the arrow keys.

Setup · 1 minute

Is the space marked?

  • The start line
  • Two lines of cones
  • A square
  • A stopping line for the braking game

The child's bike, a track pump, a helmet.

Warm up · 3 minutes

Three minutes to get warm.

Easy jogging on the spot, then arms and legs. How to warm up well is explained at workonfitness.com.

3:00
Show it · 1 minute
  1. Put the helmet on level, two fingers' width above the eyebrows. Fasten the strap so only one finger fits under it. Shake your head: it stays put.
  2. Squeeze each tyre: it should feel firm.
  3. Squeeze each brake lever and push the bike: the wheel must not turn.
  4. Look at the chain, then twist the handlebars and the saddle: nothing moves that should not.

Show it once from the front and once from the side, slowly. Then let your child try.

The skill · 5 minutes
  1. Fasten and unfasten the helmet buckle three times.
  2. Check it sits level and stays put when the head is shaken.
  3. Tyres firm.
  4. Both brakes stop the wheels.
  5. Chain in place; handlebars straight and tight; saddle firm; the child can reach the brake levers.

How much: 1 full check before each ride

Level above the eyebrows

5:00
The game · 5 minutes

Spot the problem

The rules

You secretly set up one problem on a bike; the child does the full check and finds it.

  1. While the child looks away, set one safe problem: a loose helmet strap, a soft tyre, the saddle turned a little, a brake cable unhooked by you
  2. The child does the full check in order
  3. The child names the problem and how to fix it
  4. 5 rounds

Fair play: When the child sets problems for you, you must find them within 1 minute.

Points
2 points for finding the problem; 1 more point for saying how to fix it.
Fouls
No points that round: skipping a step of the check; riding off before the check is done
Win
The most points after 5 rounds.
Child
0
Grown-up
0
  1. 6
  2. 10
  3. 15

5:00
Finish · 2 minutes

The child fastens the helmet alone and names 5 checks.

0/5

End on one that works. If it was hard today, finish with the easier version.

Finished

Well played.

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